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Class | SoundFile |
Name |
play() |
Examples |
import processing.sound.*;
SoundFile file;
void setup() {
size(640, 360);
background(255);
// Load a soundfile from the /data folder of the sketch and play it back
file = new SoundFile(this, "sample.mp3");
file.play();
}
void draw() {
}
|
Description |
Starts the playback of the soundfile. Only plays to the end of the soundfile once. If cue() or pause() were called previously, playback will resume from the cued position.
|
Syntax | .play()
.play(rate)
.play(rate, amp)
.play(rate, pos, amp)
.play(rate, pos, amp, add)
.play(rate, pos, amp, add, cue) |
Parameters |
rate |
float: relative playback rate to use. 1 is the original speed. 0.5 is
half speed and one octave down. 2 is double the speed and one
octave up. |
pos |
float: the panoramic position of this sound unit from -1.0 (left) to 1.0
(right). Only works for mono soundfiles! |
amp |
float: the desired playback amplitude of the audiosample as a value from
0.0 (complete silence) to 1.0 (full volume) |
add |
float: offset the output of the generator by the given value |
cue |
float: position in the audiosample that playback should start from, in
seconds. |
|
Returns | void |
Updated on January 21, 2019 10:05:15am EST