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	| Class | SoundFile | 
|---|
	
		| Name | play() | 
	
	
| Examples | 
import processing.sound.*;
SoundFile file;
void setup() {
  size(640, 360);
  background(255);
    
  // Load a soundfile from the /data folder of the sketch and play it back
  file = new SoundFile(this, "sample.mp3");
  file.play();
}
void draw() {
}
 | 
|---|
		
		| Description | Starts the playback of the soundfile. Only plays to the end of the soundfile once. If cue() or pause() were called previously, playback will resume from the cued position. | 
	| Syntax | .play()
.play(rate)
.play(rate, amp)
.play(rate, pos, amp)
.play(rate, pos, amp, add)
.play(rate, pos, amp, add, cue) | 
|---|
		| Parameters | 
| rate | float: relative playback rate to use. 1 is the original speed. 0.5 is
            half speed and one octave down. 2 is double the speed and one
            octave up. |  
| pos | float: the panoramic position of this sound unit from -1.0 (left) to 1.0
            (right). Only works for mono soundfiles! |  
| amp | float: the desired playback amplitude of the audiosample as a value from
            0.0 (complete silence) to 1.0 (full volume) |  
| add | float: offset the output of the generator by the given value |  
| cue | float: position in the audiosample that playback should start from, in
            seconds. | 
 | 
	| Returns | void | 
|---|
Updated on January 21, 2019 10:05:15am EST