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Class | Sound |
Name |
volume() |
Examples |
import processing.sound.*;
Sound s;
void setup() {
size(200, 200);
// Play two sine oscillators with slightly different frequencies for a nice "beat".
SinOsc sin = new SinOsc(this);
sin.play(200, 0.2);
sin = new SinOsc(this);
sin.play(205, 0.2);
// Create a Sound object for globally controlling the output volume.
s = new Sound(this);
}
void draw() {
// Map vertical mouse position to volume.
float amplitude = map(mouseY, 0, height, 0.4, 0.0);
// Instead of setting the volume for every oscillator individually, we can just
// control the overall output volume of the whole Sound library.
s.volume(amplitude);
}
|
Description |
Set the overall output volume of the Processing sound library.
|
Syntax | .volume(volume) |
Parameters |
volume |
float: the desired output volume, normally between 0.0 and 1.0 (default
is 1.0) |
|
Returns | void |
Updated on January 21, 2019 10:05:15am EST