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Class | WhiteNoise |
Name |
pan() |
Examples |
import processing.sound.*;
WhiteNoise noise;
void setup() {
size(640, 360);
background(255);
// Create the noise generator
noise = new WhiteNoise(this);
noise.play();
}
void draw() {
// Map mouseX from -1.0 to 1.0 for left to right
noise.pan(map(mouseX, 0, width, -1.0, 1.0));
}
|
Description |
Pan the generator in a stereo panorama. -1.0 pans to the left channel and 1.0 to the right channel.
|
Syntax | .pan(pos) |
Parameters |
pos |
float: the panoramic position of this sound unit from -1.0 (left) to 1.0
(right). |
|
Returns | void |
Updated on January 21, 2019 10:05:15am EST