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Class | |
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Name | noLoop() |
Examples | import processing.video.*; Movie myMovie; void setup() { size(200, 200); myMovie = new Movie(this, "totoro.mov"); myMovie.loop(); } void draw() { image(myMovie, 0, 0); } void movieEvent(Movie m) { m.read(); } void mousePressed() { myMovie.noLoop(); } |
Description | If a movie is looping, calling noLoop() will cause it to play until the end and then stop on the last frame. |
Syntax | .noLoop() |
Returns | void |