This reference is for Processing 3.0+. If you have a previous version, use the reference included with your software in the Help menu. If you see any errors or have suggestions, please let us know. If you prefer a more technical reference, visit the Processing Core Javadoc and Libraries Javadoc.
Name | lightSpecular() |
||||||
---|---|---|---|---|---|---|---|
Examples | size(100, 100, P3D); background(0); noStroke(); directionalLight(102, 102, 102, 0, 0, -1); lightSpecular(204, 204, 204); directionalLight(102, 102, 102, 0, 1, -1); lightSpecular(102, 102, 102); translate(20, 50, 0); specular(51, 51, 51); sphere(30); translate(60, 0, 0); specular(102, 102, 102); sphere(30); | ||||||
Description | Sets the specular color for lights. Like fill(), it affects only the elements which are created after it in the code. Specular refers to light which bounces off a surface in a preferred direction (rather than bouncing in all directions like a diffuse light) and is used for creating highlights. The specular quality of a light interacts with the specular material qualities set through the specular() and shininess() functions. | ||||||
Syntax | lightSpecular(v1, v2, v3) | ||||||
Parameters |
| ||||||
Returns | void | ||||||
Related | specular() lights() ambientLight() pointLight() spotLight() |