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Name | randomGaussian() |
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Examples | for (int y = 0; y < 100; y++) { float x = randomGaussian() * 15; line(50, y, 50 + x, y); } float[] distribution = new float[360]; void setup() { size(100, 100); for (int i = 0; i < distribution.length; i++) { distribution[i] = int(randomGaussian() * 15); } } void draw() { background(204); translate(width/2, width/2); for (int i = 0; i < distribution.length; i++) { rotate(TWO_PI/distribution.length); stroke(0); float dist = abs(distribution[i]); line(0, 0, dist, 0); } } |
Description | Returns a float from a random series of numbers having a mean of 0 and standard deviation of 1. Each time the randomGaussian() function is called, it returns a number fitting a Gaussian, or normal, distribution. There is theoretically no minimum or maximum value that randomGaussian() might return. Rather, there is just a very low probability that values far from the mean will be returned; and a higher probability that numbers near the mean will be returned. |
Syntax | randomGaussian() |
Returns | float |
Related | random() noise() |