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Name | textureWrap() |
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Examples | PImage img; void setup() { size(300, 300, P2D); img = loadImage("berlin-1.jpg"); textureMode(NORMAL); } void draw() { background(0); translate(width/2, height/2); rotate(map(mouseX, 0, width, -PI, PI)); if (mousePressed) { textureWrap(REPEAT); } else { textureWrap(CLAMP); } beginShape(); texture(img); vertex(-100, -100, 0, 0); vertex(100, -100, 2, 0); vertex(100, 100, 2, 2); vertex(-100, 100, 0, 2); endShape(); } | ||
Description | Defines if textures repeat or draw once within a texture map. The two parameters are CLAMP (the default behavior) and REPEAT. This function only works with the P2D and P3D renderers. | ||
Syntax | textureWrap(wrap) | ||
Parameters |
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Returns | void | ||
Related | texture() textureMode() |