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Name

updatePixels()

Examples
example pic
PImage img = loadImage("rockies.jpg");
image(img, 0, 0);
int halfImage = img.width * img.height/2;
loadPixels();
for (int i = 0; i < halfImage; i++) {
  pixels[i+halfImage] = pixels[i];
}
updatePixels();
Description Updates the display window with the data in the pixels[] array. Use in conjunction with loadPixels(). If you're only reading pixels from the array, there's no need to call updatePixels() — updating is only necessary to apply changes.

Certain renderers may or may not seem to require loadPixels() or updatePixels(). However, the rule is that any time you want to manipulate the pixels[] array, you must first call loadPixels(), and after changes have been made, call updatePixels(). Even if the renderer may not seem to use this function in the current Processing release, this will always be subject to change.

Currently, while none of the renderers use the additional parameters to updatePixels(), this may be implemented in the future.
Syntax
updatePixels()
Returnsvoid
RelatedloadPixels()
pixels[]
Updated on January 21, 2019 10:05:11am EST

Creative Commons License