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Name | vertex() |
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Examples | beginShape(POINTS); vertex(30, 20); vertex(85, 20); vertex(85, 75); vertex(30, 75); endShape(); // Drawing vertices in 3D requires P3D // as a parameter to size() size(100, 100, P3D); beginShape(POINTS); vertex(30, 20, -50); vertex(85, 20, -50); vertex(85, 75, -50); vertex(30, 75, -50); endShape(); size(100, 100, P3D); PImage img = loadImage("laDefense.jpg"); noStroke(); beginShape(); texture(img); // "laDefense.jpg" is 100x100 pixels in size so // the values 0 and 100 are used for the // parameters "u" and "v" to map it directly // to the vertex points vertex(10, 20, 0, 0); vertex(80, 5, 100, 0); vertex(95, 90, 100, 100); vertex(40, 95, 0, 100); endShape(); | ||||||||||||
Description |
All shapes are constructed by connecting a series of vertices. vertex() is used to specify the vertex coordinates for points, lines, triangles, quads, and polygons. It is used exclusively within the beginShape() and endShape() functions.
Drawing a vertex in 3D using the z parameter requires the P3D parameter in combination with size, as shown in the above example. This function is also used to map a texture onto geometry. The texture() function declares the texture to apply to the geometry and the u and v coordinates set define the mapping of this texture to the form. By default, the coordinates used for u and v are specified in relation to the image's size in pixels, but this relation can be changed with textureMode(). |
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Syntax | vertex(x, y) vertex(x, y, z) vertex(v) vertex(x, y, u, v) vertex(x, y, z, u, v) | ||||||||||||
Parameters |
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Returns | void | ||||||||||||
Related | beginShape() endShape() bezierVertex() quadraticVertex() curveVertex() texture() |