pygame.gfxdraw
pygame module for drawing shapes
pygame.gfxdraw.pixel place a pixel
pygame.gfxdraw.hline draw a horizontal line
pygame.gfxdraw.vline draw a vertical line
pygame.gfxdraw.rectangle draw a rectangle
pygame.gfxdraw.box draw a box
pygame.gfxdraw.line draw a line
pygame.gfxdraw.circle draw a circle
pygame.gfxdraw.arc draw an arc
pygame.gfxdraw.aacircle draw an anti-aliased circle
pygame.gfxdraw.filled_circle draw a filled circle
pygame.gfxdraw.ellipse draw an ellipse
pygame.gfxdraw.aaellipse draw an anti-aliased ellipse
pygame.gfxdraw.filled_ellipse draw a filled ellipse
pygame.gfxdraw.pie draw a pie
pygame.gfxdraw.trigon draw a triangle
pygame.gfxdraw.aatrigon draw an anti-aliased triangle
pygame.gfxdraw.filled_trigon draw a filled trigon
pygame.gfxdraw.polygon draw a polygon
pygame.gfxdraw.aapolygon draw an anti-aliased polygon
pygame.gfxdraw.filled_polygon draw a filled polygon
pygame.gfxdraw.textured_polygon draw a textured polygon
pygame.gfxdraw.bezier draw a bezier curve

EXPERIMENTAL!: meaning this api may change, or dissapear in later pygame releases. If you use this, your code will break with the next pygame release.

Draw several shapes to a surface.

Most of the functions accept a color argument that is an RGB triplet. These can also accept an RGBA quadruplet. The color argument can also be an integer pixel value that is already mapped to the Surface’s pixel format.

For all functions the arguments are strictly positional. Only integers are accepted for coordinates and radii.

For functions like rectangle that accept a rect argument any (x, y, w, h) sequence is accepted, though pygame.Rectpygame object for storing rectangular coordinates instances are prefered. Note that for a pygame.Rectpygame object for storing rectangular coordinates the drawing will not include Rect.bottomright. The right and bottom attributes of a Rect lie one pixel outside of the Rect’s boarder.

To draw an anti aliased and filled shape, first use the aa* version of the function, and then use the filled version. For example

col = (255, 0, 0)
surf.fill((255, 255, 255))
pygame.gfxdraw.aacircle(surf, x, y, 30, col)
pygame.gfxdraw.filled_circle(surf, x, y, 30, col)

Note that pygame does not automatically import pygame.gfxdraw, so you need to import pygame.gfxdraw before using it.

Threading note: each of the functions releases the GIL during the C part of the call.

The pygame.gfxdraw module differs from the draw module in the API it uses, and also the different functions available to draw. It also wraps the primitives from the library called SDL_gfx, rather than using modified versions.

New in pygame 1.9.0.

pygame.gfxdraw.pixel()
place a pixel
pixel(surface, x, y, color) -> None

Draws a single pixel onto a surface.

pygame.gfxdraw.hline()
draw a horizontal line
hline(surface, x1, x2, y, color) -> None

Draws a straight horizontal line on a Surface from x1 to x2 for the given y coordinate.

pygame.gfxdraw.vline()
draw a vertical line
vline(surface, x, y1, y2, color) -> None

Draws a straight vertical line on a Surface from y1 to y2 on the given x coordinate.

pygame.gfxdraw.rectangle()
draw a rectangle
rectangle(surface, rect, color) -> None

Draws the rectangle edges onto the surface. The given Rect is the area of the rectangle.

Keep in mind the Surface.fill() method works just as well for drawing filled rectangles. In fact the Surface.fill() can be hardware accelerated on some platforms with both software and hardware display modes.

pygame.gfxdraw.box()
draw a box
box(surface, rect, color) -> None

Draws a box (a rect) onto a surface.

pygame.gfxdraw.line()
draw a line
line(surface, x1, y1, x2, y2, color) -> None

Draws a straight line on a Surface. There are no endcaps.

pygame.gfxdraw.circle()
draw a circle
circle(surface, x, y, r, color) -> None

Draws the edges of a circular shape on the Surface. The pos argument is the center of the circle, and radius is the size. The circle is not filled with color.

pygame.gfxdraw.arc()
draw an arc
arc(surface, x, y, r, start, end, color) -> None

Draws an arc onto a surface.

pygame.gfxdraw.aacircle()
draw an anti-aliased circle
aacircle(surface, x, y, r, color) -> None

Draws the edges of an anti aliased circle onto a surface.

pygame.gfxdraw.filled_circle()
draw a filled circle
filled_circle(surface, x, y, r, color) -> None

Draws a filled circle onto a surface. So the inside of the circle will be filled with the given color.

pygame.gfxdraw.ellipse()
draw an ellipse
ellipse(surface, x, y, rx, ry, color) -> None

Draws the edges of an ellipse onto a surface.

pygame.gfxdraw.aaellipse()
draw an anti-aliased ellipse
aaellipse(surface, x, y, rx, ry, color) -> None

Draws anti aliased edges of an ellipse onto a surface.

pygame.gfxdraw.filled_ellipse()
draw a filled ellipse
filled_ellipse(surface, x, y, rx, ry, color) -> None

Draws a filled ellipse onto a surface. So the inside of the elipse will be filled with the given color.

pygame.gfxdraw.pie()
draw a pie
pie(surface, x, y, r, start, end, color) -> None

Draws a pie onto the surface.

pygame.gfxdraw.trigon()
draw a triangle
trigon(surface, x1, y1, x2, y2, x3, y3, color) -> None

Draws the edges of a trigon onto a surface. A trigon is a triangle.

pygame.gfxdraw.aatrigon()
draw an anti-aliased triangle
aatrigon(surface, x1, y1, x2, y2, x3, y3, color) -> None

Draws the anti aliased edges of a trigon onto a surface. A trigon is a triangle.

pygame.gfxdraw.filled_trigon()
draw a filled trigon
filled_trigon(surface, x1, y1, x2, y2, x3, y3, color) -> None

Draws a filled trigon onto a surface. So the inside of the trigon will be filled with the given color.

pygame.gfxdraw.polygon()
draw a polygon
polygon(surface, points, color) -> None

Draws the edges of a polygon onto a surface.

pygame.gfxdraw.aapolygon()
draw an anti-aliased polygon
aapolygon(surface, points, color) -> None

Draws the anti aliased edges of a polygon onto a surface.

pygame.gfxdraw.filled_polygon()
draw a filled polygon
filled_polygon(surface, points, color) -> None

Draws a filled polygon onto a surface. So the inside of the polygon will be filled with the given color.

pygame.gfxdraw.textured_polygon()
draw a textured polygon
textured_polygon(surface, points, texture, tx, ty) -> None

Draws a textured polygon onto a surface.

A per-pixel alpha texture blit to a per-pixel alpha surface will differ from a Surface.blit() blit. Also, a per-pixel alpha texture cannot be used with an 8-bit per pixel destination.

pygame.gfxdraw.bezier()
draw a bezier curve
bezier(surface, points, steps, color) -> None

Draws a bezier onto a surface.