Context3D QML Type
Provides the 3D rendering API and context. More...
Import Statement: | import QtCanvas3D 1.1 |
Since: | QtCanvas3D 1.0 |
Properties
- canvas : Canvas3D
- drawingBufferHeight : int
- drawingBufferWidth : int
Methods
- void activeTexture(glEnums texture)
- void attachShader(Canvas3DProgram program3D, Canvas3DShader shader3D)
- void bindAttribLocation(Canvas3DProgram program3D, int index, string name)
- void bindBuffer(glEnums target, Canvas3DBuffer buffer3D)
- void bindFramebuffer(glEnums target, Canvas3DFrameBuffer buffer)
- void bindRenderbuffer(glEnums target, Canvas3DRenderBuffer renderbuffer)
- void bindTexture(glEnums target, Canvas3DTexture texture3D)
- void blendColor(float red, float green, float blue, float alpha)
- void blendEquation(glEnums mode)
- void blendEquationSeparate(glEnums modeRGB, glEnums modeAlpha)
- void blendFunc(glEnums sfactor, glEnums dfactor)
- void blendFuncSeparate(glEnums srcRGB, glEnums dstRGB, glEnums srcAlpha, glEnums dstAlpha)
- void bufferData(glEnums target, long size, glEnums usage)
- void bufferData(glEnums target, value data, glEnums usage)
- void bufferSubData(glEnums target, int offset, value data)
- Context3D::glEnums checkFramebufferStatus(glEnums target)
- void clear(glEnums flags)
- void clearColor(float red, float green, float blue, float alpha)
- void clearDepth(float depth)
- void clearStencil(int stencil)
- void colorMask(bool maskRed, bool maskGreen, bool maskBlue, bool maskAlpha)
- void compileShader(Canvas3DShader shader)
- void compressedTexImage2D(glEnums target, int level, glEnums internalformat, int width, int height, int border, TypedArray pixels)
- void compressedTexSubImage2D(glEnums target, int level, int xoffset, int yoffset, int width, int height, glEnums format, TypedArray pixels)
- void copyTexImage2D(glEnums target, int level, glEnums internalformat, int x, int y, int width, int height, int border)
- void copyTexSubImage2D(glEnums target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
- Canvas3DBuffer createBuffer()
- Canvas3DFrameBuffer createFramebuffer()
- Canvas3DProgram createProgram()
- Canvas3DRenderBuffer createRenderbuffer()
- Canvas3DShader createShader(glEnums type)
- Canvas3DTexture createTexture()
- void cullFace(glEnums mode)
- void deleteBuffer(Canvas3DBuffer buffer3D)
- void deleteFramebuffer(Canvas3DFrameBuffer buffer)
- void deleteProgram(Canvas3DProgram program3D)
- void deleteRenderbuffer(Canvas3DRenderBuffer renderbuffer3D)
- void deleteShader(Canvas3DShader shader)
- void deleteTexture(Canvas3DTexture texture3D)
- void depthFunc(glEnums func)
- void depthMask(bool flag)
- void depthRange(float zNear, float zFar)
- void detachShader(Canvas3DProgram program, Canvas3DShader shader)
- void disable(glEnums cap)
- void disableVertexAttribArray(int index)
- void drawArrays(glEnums mode, int first, int count)
- void drawElements(glEnums mode, int count, glEnums type, long offset)
- void enable(glEnums cap)
- void enableVertexAttribArray(int index)
- void finish()
- void flush()
- void framebufferRenderbuffer(glEnums target, glEnums attachment, glEnums renderbuffertarget, Canvas3DRenderBuffer renderbuffer3D)
- void framebufferTexture2D(glEnums target, glEnums attachment, glEnums textarget, Canvas3DTexture texture3D, int level)
- void frontFace(glEnums mode)
- void generateMipmap(glEnums target)
- Canvas3DActiveInfo getActiveAttrib(Canvas3DProgram program3D, uint index)
- Canvas3DActiveInfo getActiveUniform(Canvas3DProgram program3D, uint index)
- list<Canvas3DShader> getAttachedShaders(Canvas3DProgram program3D)
- int getAttribLocation(Canvas3DProgram program3D, string name)
- value getBufferParameter(glEnums target, glEnums pname)
- Canvas3DContextAttributes getContextAttributes()
- glEnums getError()
- variant getExtension(string name)
- int getFramebufferAttachmentParameter(glEnums target, glEnums attachment, glEnums pname)
- variant getParameter(glEnums pname)
- string getProgramInfoLog(Canvas3DProgram program3D)
- variant getProgramParameter(Canvas3DProgram program3D, glEnums paramName)
- int getRenderbufferParameter(glEnums target, glEnums pname)
- string getShaderInfoLog(Canvas3DShader shader)
- int getShaderParameter(Canvas3DShader shader, glEnums pname)
- Canvas3DShaderPrecisionFormat getShaderPrecisionFormat(glEnums shadertype, glEnums precisiontype)
- string getShaderSource(Canvas3DShader shader)
- list<variant> getSupportedExtensions()
- variant getTexParameter(glEnums target, glEnums pname)
- variant getUniform(Canvas3DProgram program, Canvas3DUniformLocation location3D)
- Canvas3DUniformLocation getUniformLocation(Canvas3DProgram program3D, string name)
- variant getVertexAttrib(int index, glEnums pname)
- int getVertexAttribOffset(int index, glEnums pname)
- void hint(glEnums target, glEnums mode)
- bool isBuffer(Object anyObject)
- bool isContextLost()
- bool isEnabled(glEnums cap)
- void isFramebuffer(Object anyObject)
- bool isProgram(Object anyObject)
- bool isRenderbuffer(Object anyObject)
- bool isShader(Object anyObject)
- bool isTexture(Object anyObject)
- void lineWidth(float width)
- void linkProgram(Canvas3DProgram program3D)
- void pixelStorei(glEnums pname, int param)
- void polygonOffset(float factor, float units)
- void readPixels(int x, int y, long width, long height, glEnums format, glEnums type, ArrayBufferView pixels)
- void renderbufferStorage(glEnums target, glEnums internalformat, int width, int height)
- void sampleCoverage(float value, bool invert)
- void scissor(int x, int y, int width, int height)
- void shaderSource(Canvas3DShader shader, string shaderSource)
- void stencilFunc(glEnums func, int ref, uint mask)
- void stencilFuncSeparate(glEnums face, glEnums func, int ref, uint mask)
- void stencilMask(uint mask)
- void stencilMaskSeparate(glEnums face, uint mask)
- void stencilOp(glEnums sfail, glEnums zfail, glEnums zpass)
- void stencilOpSeparate(glEnums face, glEnums fail, glEnums zfail, glEnums zpass)
- void texImage2D(glEnums target, int level, glEnums internalformat, int width, int height, int border, glEnums format, glEnums type, TypedArray pixels)
- void texImage2D(glEnums target, int level, glEnums internalformat, glEnums format, glEnums type, TextureImage texImage)
- void texParameterf(glEnums target, glEnums pname, float param)
- void texParameteri(glEnums target, glEnums pname, float param)
- void texSubImage2D(glEnums target, int level, int xoffset, int yoffset, int width, int height, glEnums format, glEnums type, TypedArray pixels)
- void texSubImage2D(glEnums target, int level, int xoffset, int yoffset, glEnums format, glEnums type, TextureImage texImage)
- void uniform1f(Canvas3DUniformLocation location3D, float x)
- void uniform1fvt(Canvas3DUniformLocation location3D, Object array)
- void uniform1i(Canvas3DUniformLocation location3D, int x)
- void uniform1iv(Canvas3DUniformLocation location3D, Int32Array array)
- void uniform2f(Canvas3DUniformLocation location3D, float x, float y)
- void uniform2fv(Canvas3DUniformLocation location3D, Float32Array array)
- void uniform2i(Canvas3DUniformLocation location3D, int x, int y)
- void uniform2iv(Canvas3DUniformLocation location3D, Int32Array array)
- void uniform3f(Canvas3DUniformLocation location3D, float x, float y, float z)
- void uniform3fv(Canvas3DUniformLocation location3D, Float32Array array)
- void uniform3i(Canvas3DUniformLocation location3D, int x, int y, int z)
- void uniform3iv(Canvas3DUniformLocation location3D, Int32Array array)
- void uniform4f(Canvas3DUniformLocation location3D, float x, float y, float z, float w)
- void uniform4fv(Canvas3DUniformLocation location3D, Float32Array array)
- void uniform4i(Canvas3DUniformLocation location3D, int x, int y, int z, int w)
- void uniform4iv(Canvas3DUniformLocation location3D, Int32Array array)
- void uniformMatrix2fv(Canvas3DUniformLocation location3D, bool transpose, Value array)
- void uniformMatrix3fv(Canvas3DUniformLocation location3D, bool transpose, Value array)
- void uniformMatrix4fv(Canvas3DUniformLocation location3D, bool transpose, Value array)
- void useProgram(Canvas3DProgram program)
- void validateProgram(Canvas3DProgram program3D)
- void vertexAttrib1f(int indx, float x)
- void vertexAttrib1fv(int indx, Float32Array array)
- void vertexAttrib2f(int indx, float x, float y)
- void vertexAttrib2fv(int indx, Float32Array array)
- void vertexAttrib3f(int indx, float x, float y, float z)
- void vertexAttrib3fv(int indx, Float32Array array)
- void vertexAttrib4f(int indx, float x, float y, float z, float w)
- void vertexAttrib4fv(int indx, Float32Array array)
- void vertexAttribPointer(int indx, int size, glEnums type, bool normalized, int stride, long offset)
- viewport(int x, int y, int width, int height)
Detailed Description
Deprecated in Qt 5.12. An uncreatable QML type that provides a WebGL-like API that can be used to draw 3D graphics to the Canvas3D element. You can get it by calling the Canvas3D.getContext method.
See also Canvas3D.
Property Documentation
canvas : Canvas3D |
Deprecated in Qt 5.12. Holds the read only reference to the Canvas3D for this Context3D.
drawingBufferHeight : int |
Deprecated in Qt 5.12. Holds the current read-only logical pixel height of the drawing buffer. To get the height in physical pixels you need to multiply this with the devicePixelRatio
.
drawingBufferWidth : int |
Deprecated in Qt 5.12. Holds the current read-only logical pixel width of the drawing buffer. To get the width in physical pixels you need to multiply this with the devicePixelRatio
.
Method Documentation
Deprecated in Qt 5.12. Sets the given texture unit as active. The number of texture units is implementation dependent, but must be at least 8. Initially Context3D.TEXTURE0
is active. texture must be one of Context3D.TEXTUREi
values where i
ranges from 0
to (Context3D.MAX_COMBINED_TEXTURE_IMAGE_UNITS-1)
.
void attachShader(Canvas3DProgram program3D, Canvas3DShader shader3D) |
Deprecated in Qt 5.12. Attaches the given shader3D object to the given program3D object. Calling this method repeatedly on the same object has no side effects.
void bindAttribLocation(Canvas3DProgram program3D, int index, string name) |
Deprecated in Qt 5.12. Binds the attribute index with the attribute variable name in the given program3D.
void bindBuffer(glEnums target, Canvas3DBuffer buffer3D) |
Deprecated in Qt 5.12. Binds the given buffer3D to the given target. Target must be either Context3D.ARRAY_BUFFER
or Context3D.ELEMENT_ARRAY_BUFFER
. If the buffer3D given is null
, the current buffer bound to the target is unbound.
void bindFramebuffer(glEnums target, Canvas3DFrameBuffer buffer) |
Deprecated in Qt 5.12. Binds the given buffer object to the given target. target must be Context3D.FRAMEBUFFER
.
void bindRenderbuffer(glEnums target, Canvas3DRenderBuffer renderbuffer) |
Deprecated in Qt 5.12. Binds the given renderbuffer3D object to the given target. target must be Context3D.RENDERBUFFER
.
void bindTexture(glEnums target, Canvas3DTexture texture3D) |
Deprecated in Qt 5.12. Bind a Canvas3DTexture to a texturing target. target is the target of the active texture unit to which the Canvas3DTexture will be bound. Must be either Context3D.TEXTURE_2D
or Context3D.TEXTURE_CUBE_MAP
. texture3D is the Canvas3DTexture to be bound.
Deprecated in Qt 5.12. Set the blend color. red, green, blue and alpha specify the components of Context3D.BLEND_COLOR
.
Deprecated in Qt 5.12. Sets the equation used for both the RGB blend equation and the alpha blend equation. mode specifies how source and destination colors are to be combined. Must be Context3D.FUNC_ADD
, Context3D.FUNC_SUBTRACT
or Context3D.FUNC_REVERSE_SUBTRACT
.
Deprecated in Qt 5.12. Set the RGB blend equation and the alpha blend equation separately. modeRGB specifies how the RGB components of the source and destination colors are to be combined. Must be Context3D.FUNC_ADD
, Context3D.FUNC_SUBTRACT
or Context3D.FUNC_REVERSE_SUBTRACT
. modeAlpha specifies how the alpha component of the source and destination colors are to be combined. Must be Context3D.FUNC_ADD
, Context3D.FUNC_SUBTRACT
, or Context3D.FUNC_REVERSE_SUBTRACT
.
Deprecated in Qt 5.12. Sets the pixel arithmetic. sfactor specifies how the RGBA source blending factors are computed. Must be Context3D.ZERO
, Context3D.ONE
, Context3D.SRC_COLOR
, Context3D.ONE_MINUS_SRC_COLOR
, Context3D.DST_COLOR
, Context3D.ONE_MINUS_DST_COLOR
, Context3D.SRC_ALPHA
, Context3D.ONE_MINUS_SRC_ALPHA
, Context3D.DST_ALPHA
, Context3D.ONE_MINUS_DST_ALPHA
, Context3D.CONSTANT_COLOR
, Context3D.ONE_MINUS_CONSTANT_COLOR
, Context3D.CONSTANT_ALPHA
, Context3D.ONE_MINUS_CONSTANT_ALPHA
or Context3D.SRC_ALPHA_SATURATE
. Initial value is Context3D.ONE
. dfactor Specifies how the RGBA destination blending factors are computed. Must be Context3D.ZERO
, Context3D.ONE
, Context3D.SRC_COLOR
, Context3D.ONE_MINUS_SRC_COLOR
, Context3D.DST_COLOR
, Context3D.ONE_MINUS_DST_COLOR
, Context3D.SRC_ALPHA
, Context3D.ONE_MINUS_SRC_ALPHA
, Context3D.DST_ALPHA
, Context3D.ONE_MINUS_DST_ALPHA
, Context3D.CONSTANT_COLOR
, Context3D.ONE_MINUS_CONSTANT_COLOR
, Context3D.CONSTANT_ALPHA
or Context3D.ONE_MINUS_CONSTANT_ALPHA
. Initial value is Context3D.ZERO
.
Deprecated in Qt 5.12. Sets the pixel arithmetic for RGB and alpha components separately. srcRGB specifies how the RGB source blending factors are computed. Must be Context3D.ZERO
, Context3D.ONE
, Context3D.SRC_COLOR
, Context3D.ONE_MINUS_SRC_COLOR
, Context3D.DST_COLOR
, Context3D.ONE_MINUS_DST_COLOR
, Context3D.SRC_ALPHA
, Context3D.ONE_MINUS_SRC_ALPHA
, Context3D.DST_ALPHA
, Context3D.ONE_MINUS_DST_ALPHA
, Context3D.CONSTANT_COLOR
, Context3D.ONE_MINUS_CONSTANT_COLOR
, Context3D.CONSTANT_ALPHA
, Context3D.ONE_MINUS_CONSTANT_ALPHA
or Context3D.SRC_ALPHA_SATURATE
. Initial value is Context3D.ONE
. dstRGB Specifies how the RGB destination blending factors are computed. Must be Context3D.ZERO
, Context3D.ONE
, Context3D.SRC_COLOR
, Context3D.ONE_MINUS_SRC_COLOR
, Context3D.DST_COLOR
, Context3D.ONE_MINUS_DST_COLOR
, Context3D.SRC_ALPHA
, Context3D.ONE_MINUS_SRC_ALPHA
, Context3D.DST_ALPHA
, Context3D.ONE_MINUS_DST_ALPHA
, Context3D.CONSTANT_COLOR
, Context3D.ONE_MINUS_CONSTANT_COLOR
, Context3D.CONSTANT_ALPHA
or Context3D.ONE_MINUS_CONSTANT_ALPHA
. Initial value is Context3D.ZERO
. srcAlpha specifies how the alpha source blending factors are computed. Must be Context3D.ZERO
, Context3D.ONE
, Context3D.SRC_COLOR
, Context3D.ONE_MINUS_SRC_COLOR
, Context3D.DST_COLOR
, Context3D.ONE_MINUS_DST_COLOR
, Context3D.SRC_ALPHA
, Context3D.ONE_MINUS_SRC_ALPHA
, Context3D.DST_ALPHA
, Context3D.ONE_MINUS_DST_ALPHA
, Context3D.CONSTANT_COLOR
, Context3D.ONE_MINUS_CONSTANT_COLOR
, Context3D.CONSTANT_ALPHA
, Context3D.ONE_MINUS_CONSTANT_ALPHA
or Context3D.SRC_ALPHA_SATURATE
. Initial value is Context3D.ONE
. dstAlpha Specifies how the alpha destination blending factors are computed. Must be Context3D.ZERO
, Context3D.ONE
, Context3D.SRC_COLOR
, Context3D.ONE_MINUS_SRC_COLOR
, Context3D.DST_COLOR
, Context3D.ONE_MINUS_DST_COLOR
, Context3D.SRC_ALPHA
, Context3D.ONE_MINUS_SRC_ALPHA
, Context3D.DST_ALPHA
, Context3D.ONE_MINUS_DST_ALPHA
, Context3D.CONSTANT_COLOR
, Context3D.ONE_MINUS_CONSTANT_COLOR
, Context3D.CONSTANT_ALPHA
or Context3D.ONE_MINUS_CONSTANT_ALPHA
. Initial value is Context3D.ZERO
.
Deprecated in Qt 5.12. Sets the size of the target buffer to size. Target buffer must be either Context3D.ARRAY_BUFFER
or Context3D.ELEMENT_ARRAY_BUFFER
. usage sets the usage pattern of the data, and must be one of Context3D.STREAM_DRAW
, Context3D.STATIC_DRAW
, or Context3D.DYNAMIC_DRAW
.
Deprecated in Qt 5.12. Writes the data held in ArrayBufferView
or ArrayBuffer
to the target buffer. Target buffer must be either Context3D.ARRAY_BUFFER
or Context3D.ELEMENT_ARRAY_BUFFER
. usage sets the usage pattern of the data, and must be one of Context3D.STREAM_DRAW
, Context3D.STATIC_DRAW
, or Context3D.DYNAMIC_DRAW
.
void bufferSubData(glEnums target, int offset, value data) |
Deprecated in Qt 5.12. Writes the data held in ArrayBufferView
or ArrayBuffer
starting from offset to the target buffer. Target buffer must be either Context3D.ARRAY_BUFFER
or Context3D.ELEMENT_ARRAY_BUFFER
.
Deprecated in Qt 5.12. Returns the completeness status of the framebuffer object. target must be Context3D.FRAMEBUFFER
. This command is handled synchronously.
Deprecated in Qt 5.12. Sets the clear values for the color buffers with red, green, blue and alpha. Values must be between [0, 1]
. All default to 0
.
Deprecated in Qt 5.12. Sets the clear value for the depth buffer to depth. Must be between [0, 1]
. Defaults to 1
.
void clearStencil(int stencil) |
Deprecated in Qt 5.12. Sets the clear value for the stencil buffer to stencil. Defaults to 0
.
Deprecated in Qt 5.12. Enables or disables the writing of colors to the frame buffer based on maskRed, maskGreen, maskBlue and maskAlpha. All default to true
.
void compileShader(Canvas3DShader shader) |
Compiles the given shader object.
Deprecated in Qt 5.12. Specify a 2D compressed texture image. target specifies the target texture of the active texture unit. Must be one of: Context3D.TEXTURE_2D
, Context3D.TEXTURE_CUBE_MAP_POSITIVE_X
, Context3D.TEXTURE_CUBE_MAP_NEGATIVE_X
, Context3D.TEXTURE_CUBE_MAP_POSITIVE_Y
, Context3D.TEXTURE_CUBE_MAP_NEGATIVE_Y
, Context3D.TEXTURE_CUBE_MAP_POSITIVE_Z
, or Context3D.TEXTURE_CUBE_MAP_NEGATIVE_Z
. level specifies the level of detail number. Level 0
is the base image level. Level n
is the n
th mipmap reduction image. internalformat specifies the internal format of the compressed texture. width specifies the width of the texture image. All implementations will support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. height specifies the height of the texture image. All implementations will support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. border must be 0
. pixels specifies the TypedArray containing the compressed image data.
Deprecated in Qt 5.12. Specify a 2D compressed texture image. target specifies the target texture of the active texture unit. Must be one of: Context3D.TEXTURE_2D
, Context3D.TEXTURE_CUBE_MAP_POSITIVE_X
, Context3D.TEXTURE_CUBE_MAP_NEGATIVE_X
, Context3D.TEXTURE_CUBE_MAP_POSITIVE_Y
, Context3D.TEXTURE_CUBE_MAP_NEGATIVE_Y
, Context3D.TEXTURE_CUBE_MAP_POSITIVE_Z
, or Context3D.TEXTURE_CUBE_MAP_NEGATIVE_Z
. level specifies the level of detail number. Level 0
is the base image level. Level n
is the n
th mipmap reduction image. xoffset Specifies a texel offset in the x direction within the texture array. yoffset Specifies a texel offset in the y direction within the texture array. width Width of the texture subimage. height Height of the texture subimage. pixels specifies the TypedArray containing the compressed image data. format Format of the texel data given in pixels, must match the value of internalFormat
parameter given when the texture was created. pixels TypedArray containing the compressed image data. If pixels is null
.
Deprecated in Qt 5.12. Copies pixels into currently bound 2D texture. target specifies the target texture of the active texture unit. Must be Context3D.TEXTURE_2D
, Context3D.TEXTURE_CUBE_MAP_POSITIVE_X
, Context3D.TEXTURE_CUBE_MAP_NEGATIVE_X
, Context3D.TEXTURE_CUBE_MAP_POSITIVE_Y
, Context3D.TEXTURE_CUBE_MAP_NEGATIVE_Y
, Context3D.TEXTURE_CUBE_MAP_POSITIVE_Z
, or Context3D.TEXTURE_CUBE_MAP_NEGATIVE_Z
. level specifies the level of detail number. Level 0
is the base image level. Level n
is the n
th mipmap reduction image. internalformat specifies the internal format of the texture. Must be Context3D.ALPHA
, Context3D.LUMINANCE
, Context3D.LUMINANCE_ALPHA
, Context3D.RGB
or Context3D.RGBA
. x specifies the window coordinate of the left edge of the rectangular region of pixels to be copied. y specifies the window coordinate of the lower edge of the rectangular region of pixels to be copied. width specifies the width of the texture image. All implementations will support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. height specifies the height of the texture image. All implementations will support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. border must be 0
.
Deprecated in Qt 5.12. Copies to into a currently bound 2D texture subimage. target specifies the target texture of the active texture unit. Must be Context3D.TEXTURE_2D
, Context3D.TEXTURE_CUBE_MAP_POSITIVE_X
, Context3D.TEXTURE_CUBE_MAP_NEGATIVE_X
, Context3D.TEXTURE_CUBE_MAP_POSITIVE_Y
, Context3D.TEXTURE_CUBE_MAP_NEGATIVE_Y
, Context3D.TEXTURE_CUBE_MAP_POSITIVE_Z
, or Context3D.TEXTURE_CUBE_MAP_NEGATIVE_Z
. level specifies the level of detail number. Level 0
is the base image level. Level n
is the n
th mipmap reduction image. xoffset specifies the texel offset in the x direction within the texture array. yoffset specifies the texel offset in the y direction within the texture array. x specifies the window coordinate of the left edge of the rectangular region of pixels to be copied. y specifies the window coordinate of the lower edge of the rectangular region of pixels to be copied. width specifies the width of the texture subimage. height specifies the height of the texture subimage.
Canvas3DBuffer createBuffer() |
Deprecated in Qt 5.12. Creates a Canvas3DBuffer object and initializes it with a buffer object name as if glGenBuffers()
was called.
Canvas3DFrameBuffer createFramebuffer() |
Deprecated in Qt 5.12. Returns a created Canvas3DFrameBuffer object that is initialized with a framebuffer object name as if by calling glGenFramebuffers()
.
Canvas3DProgram createProgram() |
Deprecated in Qt 5.12. Returns a created Canvas3DProgram object that is initialized with a program object name as if by calling glCreateProgram()
.
Canvas3DRenderBuffer createRenderbuffer() |
Deprecated in Qt 5.12. Returns a created Canvas3DRenderBuffer object that is initialized with a renderbuffer object name as if by calling glGenRenderbuffers()
.
Canvas3DShader createShader(glEnums type) |
Deprecated in Qt 5.12. Creates a shader of type. Must be either Context3D.VERTEX_SHADER
or Context3D.FRAGMENT_SHADER
.
Canvas3DTexture createTexture() |
Deprecated in Qt 5.12. Create a Canvas3DTexture object and initialize a name for it as by calling glGenTextures()
.
Deprecated in Qt 5.12. Sets the culling to mode. Must be one of Context3D.FRONT
, Context3D.BACK
, or Context3D.FRONT_AND_BACK
. Defaults to Context3D.BACK
.
void deleteBuffer(Canvas3DBuffer buffer3D) |
Deprecated in Qt 5.12. Deletes the buffer3D. Has no effect if the Canvas3DBuffer object has been deleted already.
void deleteFramebuffer(Canvas3DFrameBuffer buffer) |
Deprecated in Qt 5.12. Deletes the given framebuffer as if by calling glDeleteFramebuffers()
. Calling this method repeatedly on the same object has no side effects. buffer is the Canvas3DFrameBuffer to be deleted.
void deleteProgram(Canvas3DProgram program3D) |
Deprecated in Qt 5.12. Deletes the given program as if by calling glDeleteProgram()
. Calling this method repeatedly on the same object has no side effects. program3D is the Canvas3DProgram to be deleted.
void deleteRenderbuffer(Canvas3DRenderBuffer renderbuffer3D) |
Deprecated in Qt 5.12. Deletes the given renderbuffer as if by calling glDeleteRenderbuffers()
. Calling this method repeatedly on the same object has no side effects. renderbuffer3D is the Canvas3DRenderBuffer to be deleted.
void deleteShader(Canvas3DShader shader) |
Deprecated in Qt 5.12. Deletes the given shader as if by calling glDeleteShader()
. Calling this method repeatedly on the same object has no side effects. shader is the Canvas3DShader to be deleted.
void deleteTexture(Canvas3DTexture texture3D) |
Deprecated in Qt 5.12. Deletes the given texture as if by calling glDeleteTextures()
. Calling this method repeatedly on the same object has no side effects. texture3D is the Canvas3DTexture to be deleted.
Deprecated in Qt 5.12. Sets the depth function to func. Must be one of Context3D.NEVER
, Context3D.LESS
, Context3D.EQUAL
, Context3D.LEQUAL
, Context3D.GREATER
, Context3D.NOTEQUAL
, Context3D.GEQUAL
, or Context3D.ALWAYS
. Defaults to Context3D.LESS
.
void depthMask(bool flag) |
Deprecated in Qt 5.12. Enables or disables the depth mask based on flag. Defaults to true
.
Deprecated in Qt 5.12. Sets the depth range between zNear and zFar. Values are clamped to [0, 1]
. zNear must be less or equal to zFar. zNear Range defaults to [0, 1]
.
void detachShader(Canvas3DProgram program, Canvas3DShader shader) |
Deprecated in Qt 5.12. Detaches given shader object from given program object. program3D specifies the program object from which to detach the shader. shader3D specifies the shader object to detach.
Deprecated in Qt 5.12. Disable server side GL capabilities. cap specifies a constant indicating a GL capability.
void disableVertexAttribArray(int index) |
Deprecated in Qt 5.12. Disables the vertex attribute array at index.
Deprecated in Qt 5.12. Renders the geometric primitives held in the currently bound array buffer starting from first up to count using mode for drawing. Mode can be one of:
Context3D.POINTS
Context3D.LINES
Context3D.LINE_LOOP
Context3D.LINE_STRIP
Context3D.TRIANGLES
Context3D.TRIANGLE_STRIP
Context3D.TRIANGLE_FAN
void drawElements(glEnums mode, int count, glEnums type, long offset) |
Deprecated in Qt 5.12. Renders the number of geometric elements given in count held in the currently bound element array buffer using mode for drawing. Mode can be one of:
Context3D.POINTS
Context3D.LINES
Context3D.LINE_LOOP
Context3D.LINE_STRIP
Context3D.TRIANGLES
Context3D.TRIANGLE_STRIP
Context3D.TRIANGLE_FAN
type specifies the element type and can be one of:
Context3D.UNSIGNED_BYTE
Context3D.UNSIGNED_SHORT
offset specifies the location3D where indices are stored.
Deprecated in Qt 5.12. Enable server side GL capabilities. cap specifies a constant indicating a GL capability.
void enableVertexAttribArray(int index) |
Deprecated in Qt 5.12. Enables the vertex attribute array at index.
Deprecated in Qt 5.12. Forces all previous 3D rendering commands to complete. This command is handled synchronously.
Deprecated in Qt 5.12. Indicates to graphics driver that previously sent commands must complete within finite time.
void framebufferRenderbuffer(glEnums target, glEnums attachment, glEnums renderbuffertarget, Canvas3DRenderBuffer renderbuffer3D) |
Deprecated in Qt 5.12. Attaches the given renderbuffer3D object to the attachment point of the current framebuffer object. target must be Context3D.FRAMEBUFFER
. renderbuffertarget must be Context3D.RENDERBUFFER
.
void framebufferTexture2D(glEnums target, glEnums attachment, glEnums textarget, Canvas3DTexture texture3D, int level) |
Deprecated in Qt 5.12. Attaches the given renderbuffer object to the attachment point of the current framebuffer object. target must be Context3D.FRAMEBUFFER
. renderbuffertarget must be Context3D.RENDERBUFFER
.
Deprecated in Qt 5.12. Sets the front face drawing to mode. Must be either Context3D.CW
or Context3D.CCW
. Defaults to Context3D.CCW
.
Deprecated in Qt 5.12. Generates a complete set of mipmaps for a texture object of the currently active texture unit. target defines the texture target to which the texture object is bound whose mipmaps will be generated. Must be either Context3D.TEXTURE_2D
or Context3D.TEXTURE_CUBE_MAP
.
Canvas3DActiveInfo getActiveAttrib(Canvas3DProgram program3D, uint index) |
Deprecated in Qt 5.12. Returns information about the given active attribute variable defined by index for the given program3D. This command is handled synchronously.
See also Canvas3DActiveInfo.
Canvas3DActiveInfo getActiveUniform(Canvas3DProgram program3D, uint index) |
Deprecated in Qt 5.12. Returns information about the given active uniform variable defined by index for the given program3D. This command is handled synchronously.
See also Canvas3DActiveInfo.
list<Canvas3DShader> getAttachedShaders(Canvas3DProgram program3D) |
Deprecated in Qt 5.12. Returns the list of shaders currently attached to the given program3D.
int getAttribLocation(Canvas3DProgram program3D, string name) |
Deprecated in Qt 5.12. Returns location3D of the given attribute variable name in the given program3D. This command is handled synchronously.
Deprecated in Qt 5.12. Returns the value for the passed pname of the target. Target must be either Context3D.ARRAY_BUFFER
or Context3D.ELEMENT_ARRAY_BUFFER
. pname must be either Context3D.BUFFER_SIZE
or Context3D.BUFFER_USAGE
. This command is handled synchronously.
Canvas3DContextAttributes getContextAttributes() |
Deprecated in Qt 5.12. Returns a copy of the actual context parameters that are used in the current context.
Deprecated in Qt 5.12. Returns the error value, if any. This command is handled synchronously.
Deprecated in Qt 5.12. Returns object if given name matches a supported extension. Otherwise returns null
. The returned object may contain constants and/or functions provided by the extension, but at minimum a unique object is returned. Case-insensitive name of the extension to be returned.
int getFramebufferAttachmentParameter(glEnums target, glEnums attachment, glEnums pname) |
Deprecated in Qt 5.12. Returns information specified by pname about given attachment of a framebuffer object bound to the given target. This command is handled synchronously.
variant getParameter(glEnums pname) |
Deprecated in Qt 5.12. Returns the value for the given pname. This command is handled synchronously.
string getProgramInfoLog(Canvas3DProgram program3D) |
Deprecated in Qt 5.12. Returns the info log string of the given program3D. This command is handled synchronously.
variant getProgramParameter(Canvas3DProgram program3D, glEnums paramName) |
Deprecated in Qt 5.12. Return the value for the passed paramName given the passed program3D. The type returned is the natural type for the requested paramName. paramName must be Context3D.DELETE_STATUS
, Context3D.LINK_STATUS
, Context3D.VALIDATE_STATUS
, Context3D.ATTACHED_SHADERS
, Context3D.ACTIVE_ATTRIBUTES
or Context3D.ACTIVE_UNIFORMS
. This command is handled synchronously.
int getRenderbufferParameter(glEnums target, glEnums pname) |
Deprecated in Qt 5.12. Returns information specified by pname of a renderbuffer object bound to the given target. This command is handled synchronously.
string getShaderInfoLog(Canvas3DShader shader) |
Deprecated in Qt 5.12. Returns the info log string of the given shader. This command is handled synchronously.
int getShaderParameter(Canvas3DShader shader, glEnums pname) |
Deprecated in Qt 5.12. Returns the value of the passed pname for the given shader. pname must be one of Context3D.SHADER_TYPE
, Context3D.DELETE_STATUS
and Context3D.COMPILE_STATUS
. This command is handled synchronously.
Canvas3DShaderPrecisionFormat getShaderPrecisionFormat(glEnums shadertype, glEnums precisiontype) |
Deprecated in Qt 5.12. Return a new Canvas3DShaderPrecisionFormat describing the range and precision for the specified shader numeric format. shadertype Type of the shader, either Context3D.FRAGMENT_SHADER
or Context3D.VERTEX_SHADER
. precisiontype Can be Context3D.LOW_FLOAT
, Context3D.MEDIUM_FLOAT
, Context3D.HIGH_FLOAT
, Context3D.LOW_INT
, Context3D.MEDIUM_INT
or Context3D.HIGH_INT
. This command is handled synchronously.
See also Canvas3DShaderPrecisionFormat.
string getShaderSource(Canvas3DShader shader) |
Deprecated in Qt 5.12. Returns the source code string from the shader object.
Deprecated in Qt 5.12. Returns an array of the extension strings supported by this implementation
variant getTexParameter(glEnums target, glEnums pname) |
Deprecated in Qt 5.12. Returns parameter specified by the pname of a texture object bound to the given target. pname must be one of:
Context3D.TEXTURE_MAG_FILTER
Context3D.TEXTURE_MIN_FILTER
Context3D.TEXTURE_WRAP_S
Context3D.TEXTURE_WRAP_T
This command is handled synchronously.
variant getUniform(Canvas3DProgram program, Canvas3DUniformLocation location3D) |
Deprecated in Qt 5.12. Returns the uniform value at the given location3D in the program. The type returned is dependent on the uniform type, as shown in the table:
Uniform Type | Returned Type |
---|---|
boolean | boolean |
int | int |
float | float |
vec2 | Float32Array (with 2 elements) |
vec3 | Float32Array (with 3 elements) |
vec4 | Float32Array (with 4 elements) |
ivec2 | Int32Array (with 2 elements) |
ivec3 | Int32Array (with 3 elements) |
ivec4 | Int32Array (with 4 elements) |
bvec2 | sequence<boolean> (with 2 elements) |
bvec3 | sequence<boolean> (with 3 elements) |
bvec4 | sequence<boolean> (with 4 elements) |
mat2 | Float32Array (with 4 elements) |
mat3 | Float32Array (with 9 elements) |
mat4 | Float32Array (with 16 elements) |
sampler2D | int |
samplerCube | int |
This command is handled synchronously.
Canvas3DUniformLocation getUniformLocation(Canvas3DProgram program3D, string name) |
Deprecated in Qt 5.12. Returns Canvas3DUniformLocation object that represents the location3D of a specific uniform variable with the given name within the given program3D object. Returns null
if name doesn't correspond to a uniform variable.
Deprecated in Qt 5.12. Returns the requested parameter pname of the specified generic vertex attribute pointer index. The type returned is dependent on the requested pname, as shown in the table:
pname | Returned Type |
---|---|
Context3D.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING | Canvas3DBuffer |
Context3D.VERTEX_ATTRIB_ARRAY_ENABLED | boolean |
Context3D.VERTEX_ATTRIB_ARRAY_SIZE | int |
Context3D.VERTEX_ATTRIB_ARRAY_STRIDE | int |
Context3D.VERTEX_ATTRIB_ARRAY_TYPE | glEnums |
Context3D.VERTEX_ATTRIB_ARRAY_NORMALIZED | boolean |
Context3D.CURRENT_VERTEX_ATTRIB | Float32Array (with 4 elements) |
This command is handled synchronously.
Deprecated in Qt 5.12. Returns the offset of the specified generic vertex attribute pointer index. pname must be Context3D.VERTEX_ATTRIB_ARRAY_POINTER
Context3D.TEXTURE_MAG_FILTER
Context3D.TEXTURE_MIN_FILTER
Context3D.TEXTURE_WRAP_S
Context3D.TEXTURE_WRAP_T
This command is handled synchronously.
Deprecated in Qt 5.12. Set implementation-specific hints. target Context3D.GENERATE_MIPMAP_HINT
is accepted. mode Context3D.FASTEST
, Context3D.NICEST
, and Context3D.DONT_CARE
are accepted.
bool isBuffer(Object anyObject) |
Deprecated in Qt 5.12. Returns true
if the given anyObect is a valid Canvas3DBuffer object, false
otherwise. This command is handled synchronously.
bool isContextLost() |
Deprecated in Qt 5.12. Returns true
if the context is currently lost.
See also Canvas3D.contextLost.
bool isEnabled(glEnums cap) |
Deprecated in Qt 5.12. Returns whether a capability is enabled. cap specifies a constant indicating a GL capability. This command is handled synchronously.
Deprecated in Qt 5.12. Returns true if the given object is a valid Canvas3DFrameBuffer object. anyObject is the object that is to be verified as a valid framebuffer. This command is handled synchronously.
bool isProgram(Object anyObject) |
Deprecated in Qt 5.12. Returns true if the given object is a valid Canvas3DProgram object. anyObject is the object that is to be verified as a valid program. This command is handled synchronously.
bool isRenderbuffer(Object anyObject) |
Deprecated in Qt 5.12. Returns true if the given object is a valid Canvas3DRenderBuffer object. anyObject is the object that is to be verified as a valid renderbuffer. This command is handled synchronously.
bool isShader(Object anyObject) |
Deprecated in Qt 5.12. Returns true if the given object is a valid Canvas3DShader object. anyObject is the object that is to be verified as a valid shader. This command is handled synchronously.
bool isTexture(Object anyObject) |
Deprecated in Qt 5.12. Returns true if the given object is a valid Canvas3DTexture object. anyObject is the object that is to be verified as a valid texture. This command is handled synchronously.
Deprecated in Qt 5.12. Specifies the width of rasterized lines. width specifies the width to be used when rasterizing lines. Initial value is 1.0
.
void linkProgram(Canvas3DProgram program3D) |
Deprecated in Qt 5.12. Links the given program object. program3D specifies the program to be linked.
void pixelStorei(glEnums pname, int param) |
Deprecated in Qt 5.12. Set the pixel storage modes. pname specifies the name of the parameter to be set. Context3D.PACK_ALIGNMENT
affects the packing of pixel data into memory. Context3D.UNPACK_ALIGNMENT
affects the unpacking of pixel data from memory. Context3D.UNPACK_FLIP_Y_WEBGL
is initially false
, but once set, in any subsequent calls to texImage2D or texSubImage2D, the source data is flipped along the vertical axis. Context3D.UNPACK_PREMULTIPLY_ALPHA_WEBGL
is initially false
, but once set, in any subsequent calls to texImage2D or texSubImage2D, the alpha channel of the source data, is multiplied into the color channels during the data transfer. Initial value is false
and any non-zero value is interpreted as true
.
param specifies the value that pname is set to.
Deprecated in Qt 5.12. Sets scale and units used to calculate depth values. factor specifies the scale factor that is used to create a variable depth offset for each polygon. Initial value is 0.0
. units gets multiplied by an implementation-specific value to create a constant depth offset. Initial value is 0.0
.
Deprecated in Qt 5.12. Returns the pixel data in the rectangle specified by x, y, width and height of the frame buffer in pixels using format (must be Context3D.RGBA
) and type (must be Context3D.UNSIGNED_BYTE
). This command is handled synchronously.
Deprecated in Qt 5.12. Create and initialize a data store for the renderbuffer
object. target must be Context3D.RENDERBUFFER
. internalformat specifies the color-renderable, depth-renderable or stencil-renderable format of the renderbuffer. Must be one of Context3D.RGBA4
, Context3D.RGB565
, Context3D.RGB5_A1
, Context3D.DEPTH_COMPONENT16
, Context3D.STENCIL_INDEX8
, or Context3D.DEPTH_STENCIL
. width specifies the renderbuffer width in pixels. height specifies the renderbuffer height in pixels.
void sampleCoverage(float value, bool invert) |
Deprecated in Qt 5.12. Sets the multisample coverage parameters. value specifies the floating-point sample coverage value. The value is clamped to the range [0, 1]
with initial value of 1.0
. invert specifies if coverage masks should be inverted.
Deprecated in Qt 5.12. Defines a rectangle that constrains the drawing. x is theleft edge of the rectangle. y is the bottom edge of the rectangle. width is the width of the rectangle. height is the height of the rectangle.
void shaderSource(Canvas3DShader shader, string shaderSource) |
Deprecated in Qt 5.12. Replaces the shader source code in the given shader object. shader specifies the shader object whose source code is to be replaced. shaderSource specifies the source code to be loaded in to the shader.
void stencilFunc(glEnums func, int ref, uint mask) |
Deprecated in Qt 5.12. Sets front and back function func and reference value ref for stencil testing. Also sets the mask value that is ANDed with both reference and stored stencil value when the test is done. func is initially set to Context3D.ALWAYS
and can be one of:
Context3D.NEVER
Context3D.LESS
Context3D.LEQUAL
Context3D.GREATER
Context3D.GEQUAL
Context3D.EQUAL
Context3D.NOTEQUAL
Context3D.ALWAYS
void stencilFuncSeparate(glEnums face, glEnums func, int ref, uint mask) |
Deprecated in Qt 5.12. Sets front and/or back (defined by face) function func and reference value ref for stencil testing. Also sets the mask value that is ANDed with both reference and stored stencil value when the test is done. face can be one of:
Context3D.FRONT
Context3D.BACK
Context3D.FRONT_AND_BACK
func is initially set to Context3D.ALWAYS
and can be one of:
Context3D.NEVER
Context3D.LESS
Context3D.LEQUAL
Context3D.GREATER
Context3D.GEQUAL
Context3D.EQUAL
Context3D.NOTEQUAL
Context3D.ALWAYS
Deprecated in Qt 5.12. Controls the front and back writing of individual bits in the stencil planes. mask defines the bit mask to enable and disable writing of individual bits in the stencil planes.
Deprecated in Qt 5.12. Controls the front and/or back writing (defined by face) of individual bits in the stencil planes. mask defines the bit mask to enable and disable writing of individual bits in the stencil planes. face can be one of:
Context3D.FRONT
Context3D.BACK
Context3D.FRONT_AND_BACK
Deprecated in Qt 5.12. Sets the front and back stencil test actions for failing the test zfail and passing the test zpass. sfail, zfail and zpass are initially set to Context3D.KEEP
and can be one of:
Context3D.KEEP
Context3D.ZERO
Context3D.GL_REPLACE
Context3D.GL_INCR
Context3D.GL_INCR_WRAP
Context3D.GL_DECR
Context3D.GL_DECR_WRAP
Context3D.GL_INVERT
Deprecated in Qt 5.12. Sets the front and/or back (defined by face) stencil test actions for failing the test zfail and passing the test zpass. face can be one of:
Context3D.FRONT
Context3D.BACK
Context3D.FRONT_AND_BACK
sfail, zfail and zpass are initially set to Context3D.KEEP
and can be one of:
Context3D.KEEP
Context3D.ZERO
Context3D.GL_REPLACE
Context3D.GL_INCR
Context3D.GL_INCR_WRAP
Context3D.GL_DECR
Context3D.GL_DECR_WRAP
Context3D.GL_INVERT
Deprecated in Qt 5.12. Specify a 2D texture image. target specifies the target texture of the active texture unit. Must be one of: Context3D.TEXTURE_2D
, Context3D.TEXTURE_CUBE_MAP_POSITIVE_X
, Context3D.TEXTURE_CUBE_MAP_NEGATIVE_X
, Context3D.TEXTURE_CUBE_MAP_POSITIVE_Y
, Context3D.TEXTURE_CUBE_MAP_NEGATIVE_Y
, Context3D.TEXTURE_CUBE_MAP_POSITIVE_Z
, or Context3D.TEXTURE_CUBE_MAP_NEGATIVE_Z
. level specifies the level of detail number. Level 0
is the base image level. Level n
is the n
th mipmap reduction image. internalformat specifies the internal format of the texture. Must be Context3D.ALPHA
, Context3D.LUMINANCE
, Context3D.LUMINANCE_ALPHA
, Context3D.RGB
or Context3D.RGBA
. width specifies the width of the texture image. All implementations will support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. height specifies the height of the texture image. All implementations will support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. border must be 0
. format specifies the format of the texel data given in pixels, must match the value of internalFormat. type specifies the data type of the data given in pixels, must match the TypedArray type of pixels. Must be Context3D.UNSIGNED_BYTE
, Context3D.UNSIGNED_SHORT_5_6_5
, Context3D.UNSIGNED_SHORT_4_4_4_4
or Context3D.UNSIGNED_SHORT_5_5_5_1
. pixels specifies the TypedArray containing the image data. If pixels is null
, a buffer of sufficient size initialized to 0 is passed.
void texImage2D(glEnums target, int level, glEnums internalformat, glEnums format, glEnums type, TextureImage texImage) |
Deprecated in Qt 5.12. Uploads the given TextureImage element to the currently bound Canvas3DTexture. target Target texture of the active texture unit. Must be Context3D.TEXTURE_2D
, Context3D.TEXTURE_CUBE_MAP_POSITIVE_X
, Context3D.TEXTURE_CUBE_MAP__NEGATIVE_X
, Context3D.TEXTURE_CUBE_MAP_POSITIVE_Y
, Context3D.TEXTURE_CUBE_MAP__NEGATIVE_Y
, Context3D.TEXTURE_CUBE_MAP_POSITIVE_Z
, or Context3D.TEXTURE_CUBE_MAP__NEGATIVE_Z
. level Level of detail number. Level 0
is the base image level. Level n
is the n
th mipmap reduction image. internalformat Internal format of the texture, conceptually the given image is first converted to this format, then uploaded. Must be Context3D.ALPHA
, Context3D.LUMINANCE
, Context3D.LUMINANCE_ALPHA
, Context3D.RGB
or Context3D.RGBA
. format Format of the texture, must match the value of internalFormat. type Type of the data, conceptually the given image is first converted to this type, then uploaded. Must be Context3D.UNSIGNED_BYTE
, Context3D.UNSIGNED_SHORT_5_6_5
, Context3D.UNSIGNED_SHORT_4_4_4_4
or Context3D.UNSIGNED_SHORT_5_5_5_1
. texImage A complete TextureImage
loaded using the TextureImageFactory
.
Deprecated in Qt 5.12. Sets texture parameters. target specifies the target texture of the active texture unit. Must be Context3D.TEXTURE_2D
or Context3D.TEXTURE_CUBE_MAP
. pname specifies the symbolic name of a texture parameter. pname can be Context3D.TEXTURE_MIN_FILTER
, Context3D.TEXTURE_MAG_FILTER
, Context3D.TEXTURE_WRAP_S
or Context3D.TEXTURE_WRAP_T
. param specifies the new float value to be set to pname
Deprecated in Qt 5.12. Sets texture parameters. target specifies the target texture of the active texture unit. Must be Context3D.TEXTURE_2D
or Context3D.TEXTURE_CUBE_MAP
. pname specifies the symbolic name of a texture parameter. pname can be Context3D.TEXTURE_MIN_FILTER
, Context3D.TEXTURE_MAG_FILTER
, Context3D.TEXTURE_WRAP_S
or Context3D.TEXTURE_WRAP_T
. param specifies the new int value to be set to pname
Deprecated in Qt 5.12. Specify a 2D texture subimage. target Target texture of the active texture unit. Must be Context3D.TEXTURE_2D
, Context3D.TEXTURE_CUBE_MAP_POSITIVE_X
, Context3D.TEXTURE_CUBE_MAP__NEGATIVE_X
, Context3D.TEXTURE_CUBE_MAP_POSITIVE_Y
, Context3D.TEXTURE_CUBE_MAP__NEGATIVE_Y
, Context3D.TEXTURE_CUBE_MAP_POSITIVE_Z
, or Context3D.TEXTURE_CUBE_MAP__NEGATIVE_Z
. level Level of detail number. Level 0
is the base image level. Level n
is the n
th mipmap reduction image. xoffset Specifies a texel offset in the x direction within the texture array. yoffset Specifies a texel offset in the y direction within the texture array. width Width of the texture subimage. height Height of the texture subimage. format Format of the texel data given in pixels, must match the value of internalFormat
parameter given when the texture was created. type Data type of the data given in pixels, must match the TypedArray type of pixels. Must be Context3D.UNSIGNED_BYTE
, Context3D.UNSIGNED_SHORT_5_6_5
, Context3D.UNSIGNED_SHORT_4_4_4_4
or Context3D.UNSIGNED_SHORT_5_5_5_1
. pixels TypedArray containing the image data.
void texSubImage2D(glEnums target, int level, int xoffset, int yoffset, glEnums format, glEnums type, TextureImage texImage) |
Deprecated in Qt 5.12. Uploads the given TextureImage element to the currently bound Canvas3DTexture. target specifies the target texture of the active texture unit. Must be Context3D.TEXTURE_2D
, Context3D.TEXTURE_CUBE_MAP_POSITIVE_X
, Context3D.TEXTURE_CUBE_MAP__NEGATIVE_X
, Context3D.TEXTURE_CUBE_MAP_POSITIVE_Y
, Context3D.TEXTURE_CUBE_MAP__NEGATIVE_Y
, Context3D.TEXTURE_CUBE_MAP_POSITIVE_Z
, or Context3D.TEXTURE_CUBE_MAP__NEGATIVE_Z
. level Level of detail number. Level 0
is the base image level. Level n
is the n
th mipmap reduction image. internalformat Internal format of the texture, conceptually the given image is first converted to this format, then uploaded. Must be Context3D.ALPHA
, Context3D.LUMINANCE
, Context3D.LUMINANCE_ALPHA
, Context3D.RGB
or Context3D.RGBA
. format Format of the texture, must match the value of internalFormat. type Type of the data, conceptually the given image is first converted to this type, then uploaded. Must be Context3D.UNSIGNED_BYTE
, Context3D.UNSIGNED_SHORT_5_6_5
, Context3D.UNSIGNED_SHORT_4_4_4_4
or Context3D.UNSIGNED_SHORT_5_5_5_1
. texImage A complete TextureImage
loaded using the TextureImageFactory
.
void uniform1f(Canvas3DUniformLocation location3D, float x) |
Deprecated in Qt 5.12. Sets the single float value given in x to the given uniform location3D.
void uniform1fvt(Canvas3DUniformLocation location3D, Object array) |
Deprecated in Qt 5.12. Sets the float array given in array to the given uniform location3D. array must be a JavaScript Array
object or a Float32Array
object.
void uniform1i(Canvas3DUniformLocation location3D, int x) |
Deprecated in Qt 5.12. Sets the single integer value given in x to the given uniform location3D.
void uniform1iv(Canvas3DUniformLocation location3D, Int32Array array) |
Deprecated in Qt 5.12. Sets the integer array given in array to the given uniform location3D.
void uniform2f(Canvas3DUniformLocation location3D, float x, float y) |
Deprecated in Qt 5.12. Sets the two float values given in x and y to the given uniform location3D.
void uniform2fv(Canvas3DUniformLocation location3D, Float32Array array) |
Deprecated in Qt 5.12. Sets the float array given in array to the given uniform location3D.
void uniform2i(Canvas3DUniformLocation location3D, int x, int y) |
Deprecated in Qt 5.12. Sets the two integer values given in x and y to the given uniform location3D.
void uniform2iv(Canvas3DUniformLocation location3D, Int32Array array) |
Deprecated in Qt 5.12. Sets the integer array given in array to the given uniform location3D.
void uniform3f(Canvas3DUniformLocation location3D, float x, float y, float z) |
Deprecated in Qt 5.12. Sets the three float values given in x , y and z to the given uniform location3D.
void uniform3fv(Canvas3DUniformLocation location3D, Float32Array array) |
Deprecated in Qt 5.12. Sets the float array given in array to the given uniform location3D.
void uniform3i(Canvas3DUniformLocation location3D, int x, int y, int z) |
Deprecated in Qt 5.12. Sets the three integer values given in x , y and z to the given uniform location3D.
void uniform3iv(Canvas3DUniformLocation location3D, Int32Array array) |
Deprecated in Qt 5.12. Sets the integer array given in array to the given uniform location3D.
void uniform4f(Canvas3DUniformLocation location3D, float x, float y, float z, float w) |
Deprecated in Qt 5.12. Sets the four float values given in x , y , z and w to the given uniform location3D.
void uniform4fv(Canvas3DUniformLocation location3D, Float32Array array) |
Deprecated in Qt 5.12. Sets the float array given in array to the given uniform location3D.
void uniform4i(Canvas3DUniformLocation location3D, int x, int y, int z, int w) |
Deprecated in Qt 5.12. Sets the four integer values given in x , y , z and w to the given uniform location3D.
void uniform4iv(Canvas3DUniformLocation location3D, Int32Array array) |
Deprecated in Qt 5.12. Sets the integer array given in array to the given uniform location3D.
void uniformMatrix2fv(Canvas3DUniformLocation location3D, bool transpose, Value array) |
Deprecated in Qt 5.12. Converts the float array given in array to a 2x2 matrix and sets it to the given uniform at uniformLocation. Applies transpose if set to true
.
void uniformMatrix3fv(Canvas3DUniformLocation location3D, bool transpose, Value array) |
Deprecated in Qt 5.12. Converts the float array given in array to a 3x3 matrix and sets it to the given uniform at uniformLocation. Applies transpose if set to true
.
void uniformMatrix4fv(Canvas3DUniformLocation location3D, bool transpose, Value array) |
Deprecated in Qt 5.12. Converts the float array given in array to a 4x4 matrix and sets it to the given uniform at uniformLocation. Applies transpose if set to true
.
void useProgram(Canvas3DProgram program) |
Deprecated in Qt 5.12. Installs the given program3D as a part of the current rendering state.
void validateProgram(Canvas3DProgram program3D) |
Deprecated in Qt 5.12. Validates the given program3D. The validation status is stored into the state of the shader program container in program3D and can be queried using Context3D.VALIDATE_STATUS
as paramName
for Context3D.getProgramParameter()
method. Additional information may be stored into the program's information log.
See also getProgramInfoLog.
void vertexAttrib1f(int indx, float x) |
Deprecated in Qt 5.12. Sets the single float value given in x to the generic vertex attribute index specified by indx.
void vertexAttrib1fv(int indx, Float32Array array) |
Deprecated in Qt 5.12. Sets the float array given in array to the generic vertex attribute index specified by indx.
void vertexAttrib2f(int indx, float x, float y) |
Deprecated in Qt 5.12. Sets the two float values given in x and y to the generic vertex attribute index specified by indx.
void vertexAttrib2fv(int indx, Float32Array array) |
Deprecated in Qt 5.12. Sets the float array given in array to the generic vertex attribute index specified by indx.
void vertexAttrib3f(int indx, float x, float y, float z) |
Deprecated in Qt 5.12. Sets the three float values given in x , y and z to the generic vertex attribute index specified by indx.
void vertexAttrib3fv(int indx, Float32Array array) |
Deprecated in Qt 5.12. Sets the float array given in array to the generic vertex attribute index specified by indx.
void vertexAttrib4f(int indx, float x, float y, float z, float w) |
Deprecated in Qt 5.12. Sets the four float values given in x , y , z and w to the generic vertex attribute index specified by indx.
void vertexAttrib4fv(int indx, Float32Array array) |
Deprecated in Qt 5.12. Sets the float array given in array to the generic vertex attribute index specified by indx.
Deprecated in Qt 5.12. Sets the currently bound array buffer to the vertex attribute at the index passed at indx. size is the number of components per attribute. stride specifies the byte offset between consecutive vertex attributes. offset specifies the byte offset to the first vertex attribute in the array. If int values should be normalized, set normalized to true
.
type specifies the element type and can be one of:
Context3D.BYTE
Context3D.UNSIGNED_BYTE
Context3D.SHORT
Context3D.UNSIGNED_SHORT
Context3D.FLOAT
Deprecated in Qt 5.12. Defines the affine transformation from normalized x and y device coordinates to window coordinates within the drawing buffer. x defines the left edge of the viewport. y defines the bottom edge of the viewport. width defines the width of the viewport. height defines the height of the viewport.
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