TouchEventSequence QML Type

TouchEventSequence is used to build and dispatch touch events for testing. More...

Import Statement: import QtTest 1.12
Since: Qt 5.9

Methods

  • TouchEventSequence commit()
  • TouchEventSequence move(int touchId, object item, real x = item.width / 2, real y = item.height / 2)
  • TouchEventSequence press(int touchId, object item, real x = item.width / 2, real y = item.height / 2)
  • TouchEventSequence release(int touchId, object item, real x = item.width / 2, real y = item.height / 2)
  • TouchEventSequence stationary(int touchId)

Detailed Description

A TouchEventSequence is created by calling TestCase.touchEvent(). The type can not be directly instantiated. Each method provided by the type returns the same object, allowing chained calls.

For example:

touchEvent(item).press(0).commit();

is equivalent to:

var sequence = touchEvent(item);
sequence.press(0);
sequence.commit();

Events are delivered to the window which contains the item specified in touchEvent.

See also TestCase::touchEvent().

Method Documentation

Sends the touch event composed by prior use of press(), move(), release(), and stationary(). Following commit's return, the TouchEventSequence can be used to compose a new event.

var sequence = touchEvent(target);
// Touch the middle of target with 1 point
sequence.press(1);
sequence.commit();

// Begin a new event
// Move the point to target's upper left corner
sequence.move(1, target, 0, 0);
sequence.commit();

Commit is automatically invoked when the TouchEventSequence object is destroyed.


TouchEventSequence move(int touchId, object item, real x = item.width / 2, real y = item.height / 2)

Moves touchId to the point indicated by x and y relative to item.

Item defaults to the value provided via touchEvent(). X and y default to the midpoint of the item.


TouchEventSequence press(int touchId, object item, real x = item.width / 2, real y = item.height / 2)

Creates a new point identified as touchId, at the point indicated by x and y relative to item. Further use of the same touch point should maintain the same touchId.

Item defaults to the value provided via touchEvent(). X and y default to the midpoint of the item.


TouchEventSequence release(int touchId, object item, real x = item.width / 2, real y = item.height / 2)

Removes touchId at the point indicated by x and y relative to item.

Item defaults to the value provided via touchEvent(). X and y default to the midpoint of the item.


TouchEventSequence stationary(int touchId)

Indicates that touchId is present but otherwise unchanged from prior events.


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