QAbstractSkeleton Class
(Qt3DCore::QAbstractSkeleton)A skeleton contains the joints for a skinned mesh. More...
Header: | #include <QAbstractSkeleton> |
qmake: | QT += 3dcore |
Since: | Qt 5.10 |
Instantiated By: | AbstractSkeleton |
Inherits: | Qt3DCore::QNode |
Inherited By: |
Properties
- jointCount : const int
- 3 properties inherited from Qt3DCore::QNode
- 1 property inherited from QObject
Public Functions
int | jointCount() const |
- 13 public functions inherited from Qt3DCore::QNode
- 31 public functions inherited from QObject
Signals
void | jointCountChanged(int jointCount) |
- 4 signals inherited from Qt3DCore::QNode
- 2 signals inherited from QObject
Static Public Members
const QMetaObject | staticMetaObject |
- 9 static public members inherited from QObject
Reimplemented Protected Functions
virtual void | sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) override |
- 2 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject
Additional Inherited Members
- 3 public slots inherited from Qt3DCore::QNode
- 1 public slot inherited from QObject
- 2 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject
Detailed Description
A skeleton contains the joints for a skinned mesh.
Do not use this class directly. You should use QSkeletonLoader if loading skeleton data from a file (most likely) or QSkeleton if creating the skeleton and skinned mesh data yourself (mainly for people creating editors or tooling).
Property Documentation
jointCount : const int
Holds the number of joints contained in the skeleton
Access functions:
int | jointCount() const |
Notifier signal:
void | jointCountChanged(int jointCount) |
Member Function Documentation
[override virtual protected]
void QAbstractSkeleton::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change)
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