To compile C# source code in a Unity Project, the Unity Editor uses a C# compiler. The C# compiler that Unity uses depends on the Scripting Runtime Version option in the Player Settings (menu: Edit > Project SettingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your Project behave. More info
See in Glossary > Player > Other Settings).
Scripting Runtime Version | C# compiler | C# language version |
---|---|---|
.NET 3.5 equivalent | mcsThe Mono C# compiler file format. More info See in Glossary |
C# 4 |
.NET 4.6 equivalent | Roslyn | C# 7.3 |
The Editor passes a default set of options to the C# compiler. To pass additional options in your project, see the documentation for Platform Dependent Compilation.
2018–11–07 Page published with editorial review
Roslyn compiler exposed in 2018.3 NewIn20183
C# compiler Roslyn compiler NewIn20183
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