Version: 2019.1 (switch to 2018.3 or 2017.4)
LOD Group
Deferred shading rendering path
Other Versions

Rendering Pipeline Details

This section explains the technical details behind various aspects of Unity’s renderingThe process of drawing graphics to the screen (or to a render texture). By default, the main camera in Unity renders its view to the screen. More info
See in Glossary
engine.

Did you find this page useful? Please give it a rating:

LOD Group
Deferred shading rendering path