Note: UNet is deprecated, and will be removed from Unity in the future. A new system is under development. For more information and next steps see this blog post and the FAQ. |
While the HLAPIA system for building multiplayer capabilities for Unity games. It is built on top of the lower level transport real-time communication layer, and handles many of the common tasks that are required for multiplayer games. More info
See in Glossary is designed to minimize boilerplate code, the Low-Level API (LLAPI) is designed to permit maximum flexibility. In general, using the LLAPI involves creating UnityWebRequests then creating appropriate DownloadHandlers
or UploadHandlers
and attaching them to your UnityWebRequests
.
This section details the options available in the Low-Level API and the scenarios they are intended to address:
Note that the HLAPI and LLAPI are not mutually exclusive. You can always customize UnityWebRequest objects created via the HLAPI if you need to tweak a common scenario.
For full details on each of the objects described in this section, please refer to the Unity Scripting API.
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