Version: 2019.1 (switch to 2018.3 or 2017.4)
Description of the Format
YAML Class ID Reference
Other Versions

An Example of a YAML Scene File

An example of a simple but complete sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
is given below. The scene contains just a cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary
and a cube object. Note that the file must start with the two lines

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:

…in order to be accepted by Unity. Otherwise, the import process is designed to be tolerant of omissions - default values will be supplied for missing property data as far as possible.

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!header
SerializedFile:
  m_TargetPlatform: 4294967294
  m_UserInformation: 
--- !u!29 &1
Scene:
  m_ObjectHideFlags: 0
  m_PVSData: 
  m_QueryMode: 1
  m_PVSObjectsArray: []
  m_PVSPortalsArray: []
  m_ViewCellSize: 1.000000
--- !u!104 &2
RenderSettings:
  m_Fog: 0
  m_FogColor: {r: 0.500000, g: 0.500000, b: 0.500000, a: 1.000000}
  m_FogMode: 3
  m_FogDensity: 0.010000
  m_LinearFogStart: 0.000000
  m_LinearFogEnd: 300.000000
  m_AmbientLight: {r: 0.200000, g: 0.200000, b: 0.200000, a: 1.000000}
  m_SkyboxMaterial: {fileID: 0}
  m_HaloStrength: 0.500000
  m_FlareStrength: 1.000000
  m_HaloTexture: {fileID: 0}
  m_SpotCookie: {fileID: 0}
  m_ObjectHideFlags: 0
--- !u!127 &3
GameManager:
  m_ObjectHideFlags: 0
--- !u!157 &4
LightmapSettings:
  m_ObjectHideFlags: 0
  m_LightProbeCloud: {fileID: 0}
  m_Lightmaps: []
  m_LightmapsMode: 1
  m_BakedColorSpace: 0
  m_UseDualLightmapsInForward: 0
  m_LightmapEditorSettings:
    m_Resolution: 50.000000
    m_LastUsedResolution: 0.000000
    m_TextureWidth: 1024
    m_TextureHeight: 1024
    m_BounceBoost: 1.000000
    m_BounceIntensity: 1.000000
    m_SkyLightColor: {r: 0.860000, g: 0.930000, b: 1.000000, a: 1.000000}
    m_SkyLightIntensity: 0.000000
    m_Quality: 0
    m_Bounces: 1
    m_FinalGatherRays: 1000
    m_FinalGatherContrastThreshold: 0.050000
    m_FinalGatherGradientThreshold: 0.000000
    m_FinalGatherInterpolationPoints: 15
    m_AOAmount: 0.000000
    m_AOMaxDistance: 0.100000
    m_AOContrast: 1.000000
    m_TextureCompression: 0
    m_LockAtlas: 0
--- !u!196 &5
NavMeshSettings:
  m_ObjectHideFlags: 0
  m_BuildSettings:
    cellSize: 0.200000
    cellHeight: 0.100000
    agentSlope: 45.000000
    agentClimb: 0.900000
    ledgeDropHeight: 0.000000
    maxJumpAcrossDistance: 0.000000
    agentRadius: 0.400000
    agentHeight: 1.800000
    maxEdgeLength: 12
    maxSimplificationError: 1.300000
    regionMinSize: 8
    regionMergeSize: 20
    tileSize: 500
    detailSampleDistance: 6.000000
    detailSampleMaxError: 1.000000
    accuratePlacement: 0
  m_NavMesh: {fileID: 0}
--- !u!1 &6
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  importerVersion: 3
  m_Component:
  - 4: {fileID: 8}
  - 33: {fileID: 12}
  - 65: {fileID: 13}
  - 23: {fileID: 11}
  m_Layer: 0
  m_Name: Cube
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!1 &7
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  importerVersion: 3
  m_Component:
  - 4: {fileID: 9}
  - 20: {fileID: 10}
  - 92: {fileID: 15}
  - 124: {fileID: 16}
  - 81: {fileID: 14}
  m_Layer: 0
  m_Name: Main Camera
  m_TagString: MainCamera
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &8
Transform:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 6}
  m_LocalRotation: {x: 0.000000, y: 0.000000, z: 0.000000, w: 1.000000}
  m_LocalPosition: {x: -2.618721, y: 1.028581, z: 1.131627}
  m_LocalScale: {x: 1.000000, y: 1.000000, z: 1.000000}
  m_Children: []
  m_Father: {fileID: 0}
--- !u!4 &9
Transform:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 7}
  m_LocalRotation: {x: 0.000000, y: 0.000000, z: 0.000000, w: 1.000000}
  m_LocalPosition: {x: 0.000000, y: 1.000000, z: -10.000000}
  m_LocalScale: {x: 1.000000, y: 1.000000, z: 1.000000}
  m_Children: []
  m_Father: {fileID: 0}
--- !u!20 &10
Camera:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 7}
  m_Enabled: 1
  importerVersion: 2
  m_ClearFlags: 1
  m_BackGroundColor: {r: 0.192157, g: 0.301961, b: 0.474510, a: 0.019608}
  m_NormalizedViewPortRect:
    importerVersion: 2
    x: 0.000000
    y: 0.000000
    width: 1.000000
    height: 1.000000
  near clip plane: 0.300000
  far clip plane: 1000.000000
  field of view: 60.000000
  orthographic: 0
  orthographic size: 100.000000
  m_Depth: -1.000000
  m_CullingMask:
    importerVersion: 2
    m_Bits: 4294967295
  m_RenderingPath: -1
  m_TargetTexture: {fileID: 0}
  m_HDR: 0
--- !u!23 &11
Renderer:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 6}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_LightmapIndex: 255
  m_LightmapTilingOffset: {x: 1.000000, y: 1.000000, z: 0.000000, w: 0.000000}
  m_Materials:
  - {fileID: 10302, guid: 0000000000000000e000000000000000, type: 0}
  m_SubsetIndices: 
  m_StaticBatchRoot: {fileID: 0}
  m_LightProbeAnchor: {fileID: 0}
  m_UseLightProbes: 0
  m_ScaleInLightmap: 1.000000
--- !u!33 &12
MeshFilter:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 6}
  m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!65 &13
BoxCollider:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 6}
  m_Material: {fileID: 0}
  m_IsTrigger: 0
  m_Enabled: 1
  importerVersion: 2
  m_Size: {x: 1.000000, y: 1.000000, z: 1.000000}
  m_Center: {x: 0.000000, y: 0.000000, z: 0.000000}
--- !u!81 &14
AudioListener:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 7}
  m_Enabled: 1
--- !u!92 &15
Behaviour:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 7}
  m_Enabled: 1
--- !u!124 &16
Behaviour:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 7}
  m_Enabled: 1
--- !u!1026 &17
HierarchyState:
  m_ObjectHideFlags: 0
  expanded: []
  selection: []
  scrollposition_x: 0.000000
  scrollposition_y: 0.000000

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Description of the Format
YAML Class ID Reference