Version: 2019.1 (switch to 2018.3 or 2017.4)
Terrain settings
Building Your First Tree
Other Versions

Tree Editor

Switch to Scripting

Unity provides a tool called Tree Editor that lets you design trees directly within the editor. This is very useful when you want to create detailed forests and jungles with different tree types and variations.

This section of the manual explains how to use the Tree Editor. Use the navigation column on the left-hand side of the page to view topics in this section.

SpeedTree

You can use SpeedTree Modeler from IDV, Inc. to create trees with advanced visual effects such as smooth LODSee level of detail More info
See in Glossary
transition, fast billboardingThe process of constantly altering the 2D object’s rotation so that it always faces the Camera. Billboarding is often used as a level-of-detail method for objects far away from the Camera. See Billboard RendererRenders Billboard Assets, either from a pre-made Asset (exported from SpeedTree) or from a custom-created file that you create using a script at runtime or from a custom editor, for example. More info
See in Glossary

See in Glossary
and natural wind animation. See Unity documentation on SpeedTree for more information.

Did you find this page useful? Please give it a rating:

Terrain settings
Building Your First Tree