This is the package layout convention followed by official Unity packages:
<root>
├── package.json
├── README.md
├── CHANGELOG.md
├── LICENSE.md
├── Editor
│ ├── Unity.[YourPackageName].Editor.asmdef
│ └── EditorExample.cs
├── Runtime
│ ├── Unity.[YourPackageName].asmdef
│ └── RuntimeExample.cs
├── Tests
│ ├── Editor
│ │ ├── Unity.[YourPackageName].Editor.Tests.asmdef
│ │ └── EditorExampleTest.cs
│ └── Runtime
│ ├── Unity.[YourPackageName].Tests.asmdef
│ └── RuntimeExampleTest.cs
└── Documentation~
└── [YourPackageName].md
Location | Description |
---|---|
package.json |
The package manifestEach package has a package manifest, which provides information about the package to the Package Manager. The manifest contains information such as the name of the package, its version, a description for users, dependencies on other packages (if any), and other details. More info See in Glossary, which defines the package dependencies and other metadata. |
README.md |
Developer package documentation. This is generally documentation to help developers who want to modify the package or push a new change on the package master source repository. |
CHANGELOG.md |
Description of package changes in reverse chronological order. It is good practice to use a standard format, like Keep a Changelog. |
LICENSE.md |
Contains the package license text. Usually the Package Manager copies the text from the selected SPDX list website. |
Editor/ |
Editor platform-specific Assets folder. Unlike Editor folders under Assets, this is only a convention and does not affect the AssetAny media or data that can be used in your game or Project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info See in Glossary import pipeline. See Assembly definition and packages to properly configure Editor-specific assemblies in this folder. |
Runtime/ |
Runtime platform-specific Assets folder. This is only a convention and does not affect the Asset import pipeline. See Assembly definition and packages to properly configure runtime assemblies in this folder. |
Tests/ |
Package tests folder. |
Tests/Editor/ |
Editor platform specific tests folder. See Assembly definition and packages to properly configure Editor-specific test assemblies in this folder. |
Tests/Runtime/ |
Runtime platform specific tests. See Assembly definition and packages to properly configure runtime test assemblies in this folder. |
Documentation~ |
Optional folder for documentation for the package. See Documenting your package for more information. |
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