Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

AnimationCurve.keys

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Keyframe[] keys;

Description

All keys defined in the animation curve.

This lets you clear, add or remove any keys from the array. If keys are not sorted by time, they will be automatically sorted on assignment.

Note that the array is "by value", i.e. getting keys returns a copy of all keys and setting keys copies them into the curve.

See Also: Keyframe struct, AddKey, RemoveKey functions.

Did you find this page useful? Please give it a rating: