Version: 2019.1 (switch to 2018.3 or 2017.4)
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  • C#

AnimationCurve

class in UnityEngine

/

Implemented in:UnityEngine.CoreModule

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Description

Store a collection of Keyframes that can be evaluated over time.

Properties

keysAll keys defined in the animation curve.
lengthThe number of keys in the curve. (Read Only)
postWrapModeThe behaviour of the animation after the last keyframe.
preWrapModeThe behaviour of the animation before the first keyframe.
this[int]Retrieves the key at index. (Read Only)

Constructors

AnimationCurveCreates an animation curve from an arbitrary number of keyframes.

Public Methods

AddKeyAdd a new key to the curve.
EvaluateEvaluate the curve at time.
MoveKeyRemoves the keyframe at index and inserts key.
RemoveKeyRemoves a key.
SmoothTangentsSmooth the in and out tangents of the keyframe at index.

Static Methods

ConstantCreates a constant "curve" starting at timeStart, ending at timeEnd and with the value value.
EaseInOutCreates an ease-in and out curve starting at timeStart, valueStart and ending at timeEnd, valueEnd.
LinearA straight Line starting at timeStart, valueStart and ending at timeEnd, valueEnd.

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