Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

Assert.IsFalse

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static void IsFalse(bool condition);
public static void IsFalse(bool condition, string message);

Parameters

condition true or false.
messageThe string used to describe the result of the Assert.

Description

Return true when the condition is false. Otherwise return false.

using UnityEngine;
using UnityEngine.Assertions;

public class AssertionExampleClass : MonoBehaviour { GameObject go;

void Update() { // Make sure the Game Object is never in active state Assert.IsFalse(go.activeSelf); } }

Did you find this page useful? Please give it a rating: