assetPath | Filesystem path to the asset. |
Returns an array of all Assets at assetPath
.
Some Asset files may contain multiple sub Assets (such as a Maya file which may contain multiple Meshes and GameObjects).
All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".
This function returns the main Asset and all sub Assets at a given path, including those hidden in the Project view.
Note: The main asset is not guaranteed to be at index 0 in the array
See Also: AssetDatabase.LoadMainAssetAtPath, AssetDatabase.LoadAllAssetRepresentationsAtPath, AssetDatabase.AddObjectToAsset, HideFlags.HideInHierarchy.
using UnityEngine; using UnityEditor;
public class Example : MonoBehaviour { [MenuItem("AssetDatabase/LoadAllAssetsAtPath")] private static void PrintAssets() { Object[] data = AssetDatabase.LoadAllAssetsAtPath("Assets/MySpriteTexture.png");
Debug.Log(data.Length + " Assets");
foreach (Object o in data) { Debug.Log(o); }
// outputs: // 5 Assets // MySpriteTexture (UnityEngine.Texture2D) // MyTexture_0 (UnityEngine.Sprite) // MyTexture_1 (UnityEngine.Sprite) // MyTexture_2 (UnityEngine.Sprite) // MyTexture_3 (UnityEngine.Sprite) } }
See Also: AssetDatabase.LoadAssetAtPath.
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