Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

Caching.ready

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool ready;

Description

Returns true if Caching system is ready for use.

using System.Collections;
using UnityEngine;
using UnityEngine.Networking;

public class Example : MonoBehaviour { IEnumerator IsCachingReadyExample(string uri) { //Using this conditional says we want to wait for our Caching system to be ready before trying to download bundles while (!Caching.ready) { yield return null; } //Download the bundle UnityWebRequest request = UnityWebRequestAssetBundle.GetAssetBundle(uri); yield return request.SendWebRequest(); AssetBundle bundle = DownloadHandlerAssetBundle.GetContent(request);

//Do something with the AssetBundle... } }

Did you find this page useful? Please give it a rating: