Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

Caching.ClearCache

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool ClearCache();
public static bool ClearCache(int expiration);

Parameters

expirationThe number of seconds that AssetBundles may remain unused in the cache.

Returns

bool True when cache clearing succeeded, false if cache was in use.

Description

Removes all AssetBundle content that has been cached by the current application.

This method is not available to WebPlayer applications that use the shared cache.

See Also: Downloading Asset Bundles.

using System.IO;
using UnityEngine;

public class Example : MonoBehaviour { void ClearCacheExample() { Directory.CreateDirectory("Cache1"); Directory.CreateDirectory("Cache2"); Directory.CreateDirectory("Cache3");

Caching.AddCache("Cache1"); //Placed in cache list at position 1 Caching.AddCache("Cache2"); //Placed in cache list at position 2 Caching.AddCache("Cache3"); //Placed in cache list at position 3

//Clears all of the caches bool success = Caching.ClearCache();

if (!success) { Debug.Log("Unable to clear cache"); } } }

Web player is not supported from 5.4.0 and beyond.

Did you find this page useful? Please give it a rating: