Version: 2019.1 (switch to 2018.3 or 2017.4)
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  • C#

CharacterController.OnControllerColliderHit(ControllerColliderHit)

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Description

OnControllerColliderHit is called when the controller hits a collider while performing a Move.

This can be used to push objects when they collide with the character.

using UnityEngine;

public class Example : MonoBehaviour { // this script pushes all rigidbodies that the character touches float pushPower = 2.0f; void OnControllerColliderHit(ControllerColliderHit hit) { Rigidbody body = hit.collider.attachedRigidbody;

// no rigidbody if (body == null || body.isKinematic) { return; }

// We dont want to push objects below us if (hit.moveDirection.y < -0.3) { return; }

// Calculate push direction from move direction, // we only push objects to the sides never up and down Vector3 pushDir = new Vector3(hit.moveDirection.x, 0, hit.moveDirection.z);

// If you know how fast your character is trying to move, // then you can also multiply the push velocity by that.

// Apply the push body.velocity = pushDir * pushPower; } }

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