Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

Editor.DrawDefaultInspector

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool DrawDefaultInspector();

Description

Draws the built-in inspector.

Call this method, within the OnInspectorGUI method, to automatically draw the inspector. This is useful if you want to add a few buttons without having to redo the entire inspector. See Also: OnInspectorGUI.

// This example shows a custom inspector for an
// object "MyPlayer", which has a variable speed.
using UnityEngine;
using UnityEditor;
using System.Collections;

[CustomEditor(typeof(MyPlayer))] public class Example : Editor { public override void OnInspectorGUI() { MyPlayer targetPlayer = (MyPlayer)target; EditorGUILayout.LabelField ("Some help", "Some other text");

targetPlayer.speed = EditorGUILayout.Slider ("Speed", targetPlayer.speed, 0, 100);

// Show default inspector property editor DrawDefaultInspector (); } }

Did you find this page useful? Please give it a rating: