Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

EditorGUI.GradientField

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static Gradient GradientField(Rect position, Gradient gradient);
public static Gradient GradientField(Rect position, string label, Gradient gradient);
public static Gradient GradientField(Rect position, GUIContent label, Gradient gradient);
public static Gradient GradientField(Rect position, GUIContent label, Gradient gradient, bool hdr);

Parameters

positionRectangle on the screen to use for the field.
labelOptional label to display in front of the field.
gradientThe gradient to edit.
hdrDisplay the HDR Gradient Editor.

Returns

Gradient The gradient edited by the user.

Description

Makes a field for editing a Gradient.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

public class EditorGUIGradientField : EditorWindow { Gradient gradient = new Gradient();

[MenuItem("Examples/Gradient Field demo")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUIGradientField)); window.position = new Rect(0, 0, 400, 199); window.Show(); }

void OnGUI() { gradient = EditorGUI.GradientField( new Rect(3, 3, position.width - 6, 50), "Gradient", gradient); } }

Did you find this page useful? Please give it a rating: