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EditorGUILayout.BeginHorizontal

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public static Rect BeginHorizontal(params GUILayoutOption[] options);
public static Rect BeginHorizontal(GUIStyle style, params GUILayoutOption[] options);

Parameters

styleOptional GUIStyle.
optionsAn optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Description

Begin a horizontal group and get its rect back.

This is an extension to GUILayout.BeginHorizontal. It can be used for making compound controls.


Horizontal Compound group.

// Create a Horizontal Compound Button

using UnityEngine; using UnityEditor;

public class BeginEndHorizontalExample : EditorWindow { [MenuItem("Examples/Begin-End Horizontal usage")] static void Init() { BeginEndHorizontalExample window = (BeginEndHorizontalExample)GetWindow(typeof(BeginEndHorizontalExample)); window.Show(); }

void OnGUI() { Rect r = EditorGUILayout.BeginHorizontal("Button"); if (GUI.Button(r, GUIContent.none)) Debug.Log("Go here"); GUILayout.Label("I'm inside the button"); GUILayout.Label("So am I"); EditorGUILayout.EndHorizontal(); } }

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