Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

GUI.HorizontalSlider

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static float HorizontalSlider(Rect position, float value, float leftValue, float rightValue);
public static float HorizontalSlider(Rect position, float value, float leftValue, float rightValue, GUIStyle slider, GUIStyle thumb);

Parameters

positionRectangle on the screen to use for the slider.
valueThe value the slider shows. This determines the position of the draggable thumb.
leftValueThe value at the left end of the slider.
rightValueThe value at the right end of the slider.
sliderThe GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.
thumbThe GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.

Returns

float The value that has been set by the user.

Description

A horizontal slider the user can drag to change a value between a min and a max.

// Draws a horizontal slider control that goes from 0 to 10.

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { public float hSliderValue = 0.0F;

void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), hSliderValue, 0.0F, 10.0F); } }

Did you find this page useful? Please give it a rating: