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GUILayout.SelectionGrid

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public static int SelectionGrid(int selected, string[] texts, int xCount, params GUILayoutOption[] options);
public static int SelectionGrid(int selected, Texture[] images, int xCount, params GUILayoutOption[] options);
public static int SelectionGrid(int selected, GUIContent[] content, int xCount, params GUILayoutOption[] options);
public static int SelectionGrid(int selected, string[] texts, int xCount, GUIStyle style, params GUILayoutOption[] options);
public static int SelectionGrid(int selected, Texture[] images, int xCount, GUIStyle style, params GUILayoutOption[] options);
public static int SelectionGrid(int selected, GUIContent[] contents, int xCount, GUIStyle style, params GUILayoutOption[] options);

Parameters

selectedThe index of the selected button.
textsAn array of strings to show on the buttons.
imagesAn array of textures on the buttons.
contentsAn array of text, image and tooltips for the button.
xCountHow many elements to fit in the horizontal direction. The elements will be scaled to fit unless the style defines a fixedWidth to use. The height of the control will be determined from the number of elements.
styleThe style to use. If left out, the button style from the current GUISkin is used.
optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

int The index of the selected button.

Description

Make a Selection Grid.


Selection grid in the Game View.

using UnityEngine;

public class ExampleScript : MonoBehaviour { int selGridInt = 0; string[] selStrings = {"radio1", "radio2", "radio3"};

void OnGUI() { GUILayout.BeginVertical("Box"); selGridInt = GUILayout.SelectionGrid(selGridInt, selStrings, 1); if (GUILayout.Button("Start")) { Debug.Log("You chose " + selStrings[selGridInt]); } GUILayout.EndVertical(); } }

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