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Input.accelerationEvents

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public static AccelerationEvent[] accelerationEvents;

Description

Returns list of acceleration measurements which occurred during the last frame. (Read Only) (Allocates temporary variables).

using UnityEngine;

public class Example : MonoBehaviour { // Calculates weighted sum of acceleration measurements which occurred during the last frame // Might be handy if you want to get more precise measurements

void Update() { Vector3 acceleration = Vector3.zero; foreach (AccelerationEvent accEvent in Input.accelerationEvents) { acceleration += accEvent.acceleration * accEvent.deltaTime; } print(acceleration); } }

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