Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

JointLimits.bounceMinVelocity

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public float bounceMinVelocity;

Description

The minimum impact velocity which will cause the joint to bounce.

See Also: bounciness.

Setting this very low, like zero, will cause the joint to never stop bouncing. This can lead to jittering and performance problems.
Setting this very high will cause to joint to never bounce.

Did you find this page useful? Please give it a rating: