'f' key.
//Attach this to a GameObject //This script tells when the F arrow key is pressed down and when it is released using UnityEngine;
public class Example : MonoBehaviour { void Update() { //Detect when the F arrow key is pressed down if (Input.GetKeyDown(KeyCode.F)) { Debug.Log("F key was pressed."); }
//Detect when the F arrow key has been released if (Input.GetKeyUp(KeyCode.F)) { Debug.Log("F key was released."); } } }
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