Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

MonoBehaviour.OnEnable()

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

This function is called when the object becomes enabled and active.

// Implement OnDisable and OnEnable script functions.
// These functions will be called when the attached GameObject
// is toggled.
// This example also supports the Editor.  The Update function
// will be called, for example, when the position of the
// GameObject is changed.

using UnityEngine;

[ExecuteInEditMode] public class PrintOnOff : MonoBehaviour { void OnDisable() { Debug.Log("PrintOnDisable: script was disabled"); }

void OnEnable() { Debug.Log("PrintOnEnable: script was enabled"); }

void Update() { #if UNITY_EDITOR Debug.Log("Editor causes this Update"); #endif } }

Note: OnEnable cannot be a co-routine.
See Also: OnDisable.

Did you find this page useful? Please give it a rating: