Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

ObjectNames.GetUniqueName

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static string GetUniqueName(string[] existingNames, string name);

Parameters

existingNamesA list of pre-existing names.
nameDesired name to be used as is, or as a base.

Returns

string A name not found in the list of pre-existing names.

Description

Make a unique name using the provided name as a base.

If the target name is in the provided list of existing names, a unique name is generated by appending the next available numerical increment.

using UnityEngine;
using UnityEditor;

public class ExampleClass { public void Example() { string[] names = new string[] { "Object", "Thing", "Thing (1)" };

// will display "Object (1)" Debug.Log(ObjectNames.GetUniqueName(names, "Object"));

// will display "Thing (2)" Debug.Log(ObjectNames.GetUniqueName(names, "Thing"));

// will display "Other" Debug.Log(ObjectNames.GetUniqueName(names, "Other")); } }

Did you find this page useful? Please give it a rating: