Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

ParticleSystem.NoiseModule.damping

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public bool damping;

Description

Higher frequency noise will reduce the strength by a proportional amount, if enabled.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool moduleEnabled = true; public float hSliderValueStrength = 1.0f; public float hSliderValueFrequency = 1.0f; public float hSliderValueScrollSpeed = 0.0f; public bool damping = true; public ParticleSystemNoiseQuality quality = ParticleSystemNoiseQuality.High;

void Start() { ps = GetComponent<ParticleSystem>();

// Set color by speed, to demonstrate the effects of the Noise Module var colorBySpeed = ps.colorBySpeed; colorBySpeed.enabled = true;

Gradient gradient = new Gradient(); gradient.SetKeys( new GradientColorKey[] { new GradientColorKey(Color.green, 0.0f), new GradientColorKey(Color.red, 1.0f) }, new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(1.0f, 1.0f) } );

colorBySpeed.color = new ParticleSystem.MinMaxGradient(gradient); colorBySpeed.range = new Vector2(3.0f, 7.0f); }

void Update() { var noise = ps.noise; noise.enabled = moduleEnabled; noise.strengthMultiplier = hSliderValueStrength; noise.frequency = hSliderValueFrequency; noise.scrollSpeedMultiplier = hSliderValueScrollSpeed; noise.damping = damping; noise.quality = quality; }

void OnGUI() { moduleEnabled = GUI.Toggle(new Rect(25, 45, 200, 30), moduleEnabled, "Enabled");

GUI.Label(new Rect(25, 80, 100, 30), "Strength"); GUI.Label(new Rect(25, 120, 100, 30), "Frequency"); GUI.Label(new Rect(25, 160, 100, 30), "Scroll Speed");

hSliderValueStrength = GUI.HorizontalSlider(new Rect(135, 85, 100, 30), hSliderValueStrength, 0.0f, 5.0f); hSliderValueFrequency = GUI.HorizontalSlider(new Rect(135, 125, 100, 30), hSliderValueFrequency, 0.0f, 5.0f); hSliderValueScrollSpeed = GUI.HorizontalSlider(new Rect(135, 165, 100, 30), hSliderValueScrollSpeed, 0.0f, 5.0f);

damping = GUI.Toggle(new Rect(25, 205, 200, 30), damping, "Damping");

quality = (ParticleSystemNoiseQuality)GUI.SelectionGrid(new Rect(25, 245, 300, 30), (int)quality, new GUIContent[] { new GUIContent("Low"), new GUIContent("Medium"), new GUIContent("High") }, 3); } }

Did you find this page useful? Please give it a rating: