Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

PlayableDirector.stopped

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Event that is raised when a PlayableDirector component has stopped.

Add an event handler, to this event, to receive a notification when a PlayableDirector is stopped. The event handler also receives the PlayableDirector that is stopped.

When using PlayableBehaviour, this event is raised before PlayableBehaviour.OnBehaviourPause and PlayableBehaviour.OnGraphStop.

using UnityEngine;
using UnityEngine.Playables;

public class PlayableDirectorCallbackExample : MonoBehaviour { public PlayableDirector director;

void OnEnable() { director.stopped += OnPlayableDirectorStopped; }

void OnPlayableDirectorStopped(PlayableDirector aDirector) { if (director == aDirector) Debug.Log("PlayableDirector named " + aDirector.name + " is now stopped."); }

void OnDisable() { director.stopped -= OnPlayableDirectorStopped; } }

Did you find this page useful? Please give it a rating: