class in UnityEngine.Playables
/
Inherits from:Behaviour
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Implemented in:UnityEngine.DirectorModule
Implements interfaces:IExposedPropertyTable
Instantiates a PlayableAsset and controls playback of Playable objects.
| duration | The duration of the Playable in seconds. |
| extrapolationMode | Controls how the time is incremented when it goes beyond the duration of the playable. |
| initialTime | The time at which the Playable should start when first played. |
| playableAsset | The PlayableAsset that is used to instantiate a playable for playback. |
| playableGraph | The PlayableGraph created by the PlayableDirector. |
| playOnAwake | Whether the playable asset will start playing back as soon as the component awakes. |
| state | The current playing state of the component. (Read Only) |
| time | The component's current time. This value is incremented according to the PlayableDirector.timeUpdateMode when it is playing. You can also change this value manually. |
| timeUpdateMode | Controls how time is incremented when playing back. |
| ClearGenericBinding | Clears the binding of a reference object. |
| ClearReferenceValue | Clears an exposed reference value. |
| DeferredEvaluate | Tells the PlayableDirector to evaluate it's PlayableGraph on the next update. |
| Evaluate | Evaluates the currently playing Playable at the current time. |
| GetGenericBinding | Returns a binding to a reference object. |
| GetReferenceValue | Retreives an ExposedReference binding. |
| Pause | Pauses playback of the currently running playable. |
| Play | Instatiates a Playable using the provided PlayableAsset and starts playback. |
| RebindPlayableGraphOutputs | Rebinds each PlayableOutput of the PlayableGraph. |
| RebuildGraph | Discards the existing PlayableGraph and creates a new instance. |
| Resume | Resume playing a paused playable. |
| SetGenericBinding | Sets the binding of a reference object from a PlayableBinding. |
| SetReferenceValue | Sets an ExposedReference value. |
| Stop | Stops playback of the current Playable and destroys the corresponding graph. |
| paused | Event that is raised when a PlayableDirector component has paused. |
| played | Event that is raised when a PlayableDirector component has begun playing. |
| stopped | Event that is raised when a PlayableDirector component has stopped. |
| enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
| isActiveAndEnabled | Has the Behaviour had active and enabled called? |
| gameObject | The game object this component is attached to. A component is always attached to a game object. |
| tag | The tag of this game object. |
| transform | The Transform attached to this GameObject. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
| CompareTag | Is this game object tagged with tag ? |
| GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. |
| GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. |
| GetComponentInParent | Returns the component of Type type in the GameObject or any of its parents. |
| GetComponents | Returns all components of Type type in the GameObject. |
| GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. |
| GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. |
| SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. |
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the GameObject. |
| Destroy | Removes a gameobject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |
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