Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

Random.insideUnitSphere

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static Vector3 insideUnitSphere;

Description

Returns a random point inside a sphere with radius 1 (Read Only).

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // Sets the position to be somewhere inside a sphere // with radius 5 and the center at zero.

transform.position = Random.insideUnitSphere * 5; } }

Did you find this page useful? Please give it a rating: