Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

ScriptableObject.Awake()

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

This function is called when the ScriptableObject script is started.

Awake is called as the ScriptableObject script starts. This happens as the game is launched and is similar to MonoBehavior.Awake.

An example is given below. This example has two scripts. The first shown is the ScriptableObject script. This implements code which is separate from MonoBehaviour. The second is a small MonoBehaviour related script which accesses values from the ScriptableObject script.

// A ScriptableObject example script.
// The A and B members implement features which
// are unrelated to MonoBehaviour.

using UnityEngine;

public class ScriptObj : ScriptableObject { int a = 10; int[] b = new int[5] {0, 17, 34, 42, 67};

public int A { get {return a; } }

// return value in b array, or -1 if x is out-of-range public int B(int x) { if (x >= 0 && x <= 5) return b[x]; else return -1; }

public void Awake() { Debug.Log("Awake"); }

public void OnDestroy() { Debug.Log("OnDestroy"); } }

The following script makes use of the above ScriptableObject script.

// create and access the ScriptObj

using UnityEngine;

public class ScriptObjExample : MonoBehaviour { ScriptObj test;

void Start() { test = (ScriptObj)ScriptableObject.CreateInstance(typeof(ScriptObj));

print(test.A); print(test.B(3)); print(test.B(-3)); } }

Did you find this page useful? Please give it a rating: