nameID | The name ID of the property retrieved by Shader.PropertyToID. |
name | The name of the property. |
Gets a global matrix array for all shaders previously set using SetGlobalMatrixArray.
values | The list to hold the returned array. |
nameID | The name ID of the property retrieved by Shader.PropertyToID. |
name | The name of the property. |
Fetches a global matrix array into a list.
The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.
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