Version: 2019.1 (switch to 2018.3 or 2017.4)
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Shader

class in UnityEngine

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Inherits from:Object

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Implemented in:UnityEngine.CoreModule

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Description

Shader scripts used for all rendering.

Most of the advanced rendering is controlled via Material class. Shader class is mostly used just to check whether a shader can run on the user's hardware (isSupported property), setting up global shader properties and keywords, and finding shaders by name (Find method).

See Also: Material class, Materials, ShaderLab documentation.

Static Properties

globalMaximumLODShader LOD level for all shaders.
globalRenderPipelineRender pipeline currently in use.

Properties

isSupportedCan this shader run on the end-users graphics card? (Read Only)
maximumLODShader LOD level for this shader.
passCountReturns the number of shader passes on the active SubShader.
renderQueueRender queue of this shader. (Read Only)

Public Methods

FindPassTagValueSearch for the pass tag specified by tagName on the shader's active SubShader and returns the value of the tag.
GetDependencyReturns the dependency shader.

Static Methods

DisableKeywordUnset a global shader keyword.
EnableKeywordSet a global shader keyword.
FindFinds a shader with the given name.
GetGlobalColorGets a global color property for all shaders previously set using SetGlobalColor.
GetGlobalFloatGets a global float property for all shaders previously set using SetGlobalFloat.
GetGlobalFloatArrayGets a global float array for all shaders previously set using SetGlobalFloatArray.
GetGlobalIntGets a global int property for all shaders previously set using SetGlobalInt.
GetGlobalMatrixGets a global matrix property for all shaders previously set using SetGlobalMatrix.
GetGlobalMatrixArrayGets a global matrix array for all shaders previously set using SetGlobalMatrixArray.
GetGlobalTextureGets a global texture property for all shaders previously set using SetGlobalTexture.
GetGlobalVectorGets a global vector property for all shaders previously set using SetGlobalVector.
GetGlobalVectorArrayGets a global vector array for all shaders previously set using SetGlobalVectorArray.
IsKeywordEnabledIs global shader keyword enabled?
PropertyToIDGets unique identifier for a shader property name.
SetGlobalBufferSets a global compute buffer property for all shaders.
SetGlobalColorSets a global color property for all shaders.
SetGlobalConstantBufferSets a ComputeBuffer as a named constant buffer for the material.
SetGlobalFloatSets a global float property for all shaders.
SetGlobalFloatArraySets a global float array property for all shaders.
SetGlobalIntSets a global int property for all shaders.
SetGlobalMatrixSets a global matrix property for all shaders.
SetGlobalMatrixArraySets a global matrix array property for all shaders.
SetGlobalTextureSets a global texture property for all shaders.
SetGlobalVectorSets a global vector property for all shaders.
SetGlobalVectorArraySets a global vector array property for all shaders.
WarmupAllShadersFully load all shaders to prevent future performance hiccups.

Inherited Members

Properties

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the GameObject.

Static Methods

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.

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