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Shader.SetGlobalMatrix

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public static void SetGlobalMatrix(string name, Matrix4x4 value);
public static void SetGlobalMatrix(int nameID, Matrix4x4 value);

Parameters

nameIDThe name ID of the property retrieved by Shader.PropertyToID.
nameThe name of the property.

Description

Sets a global matrix property for all shaders.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

See Also: SetGlobalColor, SetGlobalFloat; Material class, ShaderLab documentation.

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