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Shader.SetGlobalFloatArray

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public static void SetGlobalFloatArray(string name, float[] values);
public static void SetGlobalFloatArray(int nameID, float[] values);
public static void SetGlobalFloatArray(string name, List<float> values);
public static void SetGlobalFloatArray(int nameID, List<float> values);

Parameters

nameIDThe name ID of the property retrieved by Shader.PropertyToID.
nameThe name of the property.

Description

Sets a global float array property for all shaders.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

See Also: SetGlobalFloat.

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