Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

Space

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The coordinate space in which to operate.

Use Space.world to transform a GameObject using Unity’s world coordinates, ignoring the GameObject’s rotation state. Use Space.self to transform a GameObject using its own coordinates and consider its rotations.

See Also: Transform.

//Attach this script to a GameObject
//This example shows the difference between using Space.world and Space.self.
//Enable or disable the checkbox in the Inspector before starting (depending on if you want world or self)
//Press play to see the GameObject rotating appropriately. Press space to switch between world and self.

using UnityEngine;

public class Example : MonoBehaviour { float m_Speed; bool m_WorldSpace;

void Start() { //Set the speed of the rotation m_Speed = 20.0f; //Start off in World.Space m_WorldSpace = true; //Rotate the GameObject a little at the start to show the difference between Space and Local transform.Rotate(60, 0, 60); }

void Update() { //Rotate the GameObject in World Space if in the m_WorldSpace state if (m_WorldSpace) transform.Rotate(Vector3.up * m_Speed * Time.deltaTime, Space.World); //Otherwise, rotate the GameObject in local space else transform.Rotate(Vector3.up * m_Speed * Time.deltaTime, Space.Self);

//Press the Space button to switch between world and local space states if (Input.GetKeyDown(KeyCode.Space)) { //Make the current state switch to the other state m_WorldSpace = !m_WorldSpace; //Output the Current state to the console Debug.Log("World Space : " + m_WorldSpace.ToString()); } } }

Properties

WorldApplies transformation relative to the world coordinate system.
SelfApplies transformation relative to the local coordinate system.

Did you find this page useful? Please give it a rating: