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Time.frameCount

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public static int frameCount;

Description

The total number of frames that have passed (Read Only).

using UnityEngine;

public class Example : MonoBehaviour { // Makes sure that RecalculateValue only performs // some operations once per frame and no more. static private int lastRecalculation = -1;

static void RecalculateValue() { if (lastRecalculation == Time.frameCount) return; // ProcessData.AndDoSomeCalculations(); } }

Note: frameCount starts once all Awake functions have finished. The frameCount value will be undefined during Awake functions.

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