Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

Transform.SetParent

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public void SetParent(Transform p);
public void SetParent(Transform parent, bool worldPositionStays);

Parameters

parentThe parent Transform to use.
worldPositionStaysIf true, the parent-relative position, scale and rotation are modified such that the object keeps the same world space position, rotation and scale as before.

Description

Set the parent of the transform.

This method is the same as the parent property except that it is possible to make the Transform keep its local orientation rather than its global orientation. This is managed by setting the worldPositionStays parameter to false. When SetParent is called with only the single Transform argument the worldPositionStays argument is set to true.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject player;

//Invoked when a button is clicked. public void Example(Transform newParent) { //Sets "newParent" as the new parent of the player GameObject. player.transform.SetParent(newParent);

//Same as above, except this makes the player keep its local orientation rather than its global orientation. player.transform.SetParent(newParent, false); } }

Did you find this page useful? Please give it a rating: