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Vector4.Max

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public static Vector4 Max(Vector4 lhs, Vector4 rhs);

Description

Returns a vector that is made from the largest components of two vectors.

See Also: Min function.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Vector4 a = new Vector4(1, 2, 3, 5); Vector4 b = new Vector4(4, 3, 2, 0); print(Vector4.Max(a, b)); // prints (4.0,3.0,3.0,5.0) } }

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