Version: 2019.1 (switch to 2018.3 or 2017.4)
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  • C#

WebCamTexture

class in UnityEngine

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Inherits from:Texture

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Implemented in:UnityEngine.AudioModule

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Description

WebCam Textures are textures onto which the live video input is rendered.

Static Properties

devicesReturn a list of available devices.

Properties

autoFocusPointThis property allows you to set/get the auto focus point of the camera. This works only on Android and iOS devices.
deviceNameSet this to specify the name of the device to use.
didUpdateThisFrameDid the video buffer update this frame?
isDepthThis property is true if the texture is based on depth data.
isPlayingReturns if the camera is currently playing.
requestedFPSSet the requested frame rate of the camera device (in frames per second).
requestedHeightSet the requested height of the camera device.
requestedWidthSet the requested width of the camera device.
videoRotationAngleReturns an clockwise angle (in degrees), which can be used to rotate a polygon so camera contents are shown in correct orientation.
videoVerticallyMirroredReturns if the texture image is vertically flipped.

Constructors

WebCamTextureCreate a WebCamTexture.

Public Methods

GetPixelReturns pixel color at coordinates (x, y).
GetPixelsGet a block of pixel colors.
GetPixels32Returns the pixels data in raw format.
PausePauses the camera.
PlayStarts the camera.
StopStops the camera.

Inherited Members

Static Properties

allowThreadedTextureCreationAllow texture creation to occur on any thread (rather than the dedicated render thread).
currentTextureMemoryThe amount of memory currently being used by textures.
desiredTextureMemoryThis amount of texture memory would be used before the texture streaming budget is applied.
nonStreamingTextureCountNumber of non-streaming textures.
nonStreamingTextureMemoryTotal amount of memory being used by non-streaming textures.
streamingMipmapUploadCountHow many times has a texture been uploaded due to texture mipmap streaming.
streamingRendererCountNumber of renderers registered with the texture streaming system.
streamingTextureCountNumber of streaming textures.
streamingTextureDiscardUnusedMipsForce the streaming texture system to discard all unused mipmaps immediately, rather than caching them until the texture memory budget is exceeded.
streamingTextureForceLoadAllForce streaming textures to load all mipmap levels.
streamingTextureLoadingCountNumber of streaming textures with mipmaps currently loading.
streamingTexturePendingLoadCountNumber of streaming textures with outstanding mipmaps to be loaded.
targetTextureMemoryThe amount of memory used by textures after the mipmap streaming and budget are applied and loading is complete.
totalTextureMemoryThe total amount of memory that would be used by all textures at mipmap level 0.

Properties

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.
anisoLevelAnisotropic filtering level of the texture.
dimensionDimensionality (type) of the texture (Read Only).
filterModeFiltering mode of the texture.
graphicsFormatReturns the GraphicsFormat format or color format of a texture object.
heightHeight of the texture in pixels. (Read Only)
imageContentsHashThe hash value of the Texture.
isReadableReturns true if the Read/Write Enabled checkbox was checked when the texture was imported; otherwise returns false. For a dynamic Texture created from script, always returns true. For additional information, see TextureImporter.isReadable.
mipMapBiasMip map bias of the texture.
updateCountThis counter is incremented when the texture is updated.
widthWidth of the texture in pixels. (Read Only)
wrapModeTexture coordinate wrapping mode.
wrapModeUTexture U coordinate wrapping mode.
wrapModeVTexture V coordinate wrapping mode.
wrapModeWTexture W coordinate wrapping mode for Texture3D.

Public Methods

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the GameObject.
GetNativeTexturePtrRetrieve a native (underlying graphics API) pointer to the texture resource.
IncrementUpdateCountIncrement the update counter.

Static Methods

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.
SetGlobalAnisotropicFilteringLimitsSets Anisotropic limits.
SetStreamingTextureMaterialDebugPropertiesUploads additional debug information to materials using textures set to stream mip maps.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.

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